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!: 67 :: 28 nov 1999 :
editorial
demonews
party on!
weekly
interview -
demo -
intro -
music -
quote -
commercial break
homepages
articles
Amiga demo charts -
DH99 partyreport -
end
subscribers
306 -
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!: editorial :
Welcome to first issue of Demojournal suomiscene specials. In this
and forthcoming issues you can read interviews and hopefully
some reviews of well known people in Finnish scene history.
Once again Im late and I have to admit I still havent done
all the things Ive promised. Nevertheless Im not done with
my Dreamhack 99 partyreport, its included. You can probably
read a final report from Shine 6.
Another thing is that PS is so busy with Sunray project so you
wont see him editing Demojournal before end of the December.
- melwyn
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!: demonews :
Imphobia Fusecon have released a new scene audio CD
compilation entitled audiophonik. Take a closer look whats
in the CD at http://www.imphobia.org or read an
announcement by Darkness in the commercial section.
For scene nostalgia, theres a new section at Byterapers
homepages Scene Museum: Maggy Archive. Maggy was a Finnish
English language Amiga scene magazine, published by
Complex 1989-1991. It was one of the cornerstones of
Finnish scene. There are no downloadable files but complete
magazines in crude WWW format.
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!: party on! :
starts !! ends !! location !! name !! contact !
Nov 04 - Nov 07, 1999 Sweden Dreamhack 99 http://www.dreamhack.org
Nov 05 - Nov 07, 1999 Argentina The Flash 99 http://www.theflashparty.com.ar/
Nov 13 - Nov 15, 1999 Hungary Conference 3000 http://hp.pardey.org/c3000
Nov 19 - Nov 21, 1999 Germany Breed 99 http://www.alienpub.com/breed/99
Nov ?? - Nov ??, 1999 Germany Cologne Conf. 99 http://www.academicus.de/cc98
! present time !
Dec 11 - Dec 12, 1999 Slovenia Abort 99 http://www.stjost.org/abort99
Dec 27 - Dec 28, 1999 Romania Dracula 99
Dec 27 - Dec 30, 1999 Denmark The Party 9 http://www.theparty.dk
Jan 21 - Jan 23, 2000 Finland Elevator 3 http://www.elevator.labra.com
Mar 10 - Mar 12, 2000 Holland Ambience 2000 http://www.ambience.nl
Mar 31 - Apr 02, 2000 Finland Rendezvous 01 http://rendezvous.stc.cx
Apr 19 - Apr 23, 2000 Norway The Gathering 1900 http://www.gathering.org
May 06 - May 07, 2000 Russia Parodox 2000 http://eltes.info-don.ru/kirr
May 26 - May 28, 2000 Germany Radwar Party 2000 http://www.radwar.com
May ?? - May ??, 2000 Germany Dialogos 2000 http://www.dialogos.cc/
Jul 14 - Jul 16, 2000 Belgium Inscene 2000 http://www.inscene.org
Aug ?? - Aug ??, 2000 Poland Gravity 2000 neuroup@agravedict.art.pl
Nov ?? - Nov ??, 2000 France Millenium Party 2K
??? ?? - ??? ??, 2000 USA Bang! 2000 http://www.scene.org/bang!
??? ?? - ??? ??, 2000 Australia Coven 2000 http://www.coven2000.org
Dec 13 - Dec 15, 2000 Holland ST News ICCC 2000 http://www.scriba.org/stnicc2000
?------------------------------------------------------------------- -- - -
!: weekly :
This week! Ive mostly watched old Amiga demos.
! interview !
Q: Good evening, Lemming. Please, tell us something about yourself.
A: Good evening Melwyn :-. Im Lemming of Orange Hirmu, real name
Janne Granberg, date of birth January 8th 1979.
Q: So when this story really began? How did you get involved with
demoscene?
A: Its a rather long story but Ill try to keep it brief. Back in
1983 my father bought our family a Commodore 64 which soon became
the center of our attention for me and my big brother whos nine
years older than me. My brother started coding and I played games
and had fun with the computer, but soon a disk-drive was bought
and my brother started cracking, under the name Finland Cracking
Service FCS - back then everyones handles were three-letter
acronyms, probably because of the arcade-game highscore :-.
Things went on, my brother got a lot of contacts and I was always
very interested to see the latest things he received by mail and
from his friends. Early 1986 I was 7-years old when I saw the
first demos on the C64 and I was amazed. I loved the musics, the
graphics and the feeling. FCS also coded some of his first demos
around that time too, and he soon became one of the most talented
C64 coders ever. After doing a lot of solo-stuff he joined the
group Finnish Gold in 1987 which was found by his old friends
already back in 1986, and thats how one of the most legendary
groups ever started..
Well, of course I wanted to be a part of all this and my brother
being a great and supportive person agreed to do a couple of
demos for me too, and I could design them. Three demos were
released in 1987 and somehow some people in the Finnish scene
liked them and I was even greeted in some TJU demos read more
about TJU in the B-web http://www.byterapers.scene.org,
so I decided to try swapping. I got all the latest stuff from
the FIG people so it was easy for me to find a few contacts.
Well of course for an 8-year old this swapping thing was just a
cool, not-so-serious hobby-sort-of-thing to do, and I didnt
keep it up for long because I didnt need to, Gallstone/FIG
was a real megaswapper and he always brought us the latest
stuff. : these days an 8-year old swapper might seem strange
but it wasnt THAT strange back then.. I mean, Sardon/Byterapers
was also something like 9-10 years and had lotsa contacts, and
he was even in a real group I intensively followed FCSs coding
sessions and if you check out some old FIG demos you can even
find my name credited in the ideas-section, for example in Neon
Nights I used the handles TZG and GZW back then, euhh... And I
gotta mention doing a lot of real stuff sprite-ripping,
graphics for FIGs Cracker In Space II in 1989 too. Well, that
was how I got involved with the C64-demoscene.
As for PC, when Finnish Gold quit their activity in late 1989
my father bought our family an Amstrad 8088 8mhz PC with an
EGA-adapter and a 1200bps modem. Some older friends I had
introduced me to the secrets of modems and bbses and in early
1990 I was just completely into it. FCS never had a big interest
on bbses, he just had mailcontacts, so when he started coding
and later on joined Sorcerers I was the one whod spread his
productions to all the boards. I found a lot of contacts and
also started doing some stuff like graphics and music, trading
and bbses being another important thing..
Q: Many people remember you as an active swapper from early 90s.
How was the scene and swapping back on those days?
A: I did some swapping on the C64 in 1990 with contacts from
Central-Europe, Sweden and Finland, but then I had a break and
my swapping career didnt really start until 1993 and that was
first on the C64 as a member of Alpha Flight and then on the PC
as a member of Jeskola!. C64 had great swapping scene probably
still does, dozens of diskmags and hundreds of swappers.
PC-swapping scene was pretty lame and there werent many swappers.
Then it developed and sort of became a fashion. Swapping on the
PC was pretty cool even back in late 1995 when I quit, but I
never had more than 30 mailcontacts! People just somehow voted
me for the swapper-charts :. When I quit C64-swapping in early
1995 I had something like 140 mailcontacts. That was neat.
I miss swapping and I miss bbses. Anyone can trade stuff in the
internet, but in the mail- and modemscene one had to establish
contacts and find friends.
Generally the early scene was just great! There was a special
feeling into it.
Q: What about your groups youve been in?
- Jeskola!
A: I joined Jeskola! in early 1993 when I got to know Elwood
ex-Flashburn and Phantom a member of Komplex these days.
I was starting my BBS Invalid Environment and I was searching
for local demogroups who I could affiliate my BBS with. I
called Elwood and asked if theyd start making Jeskola!
-stuff again they had released some stuff in 1992 already and
Elwood says the group was originally found in 1991 and could
my bbs became a world hq for them or something silly.. well I
ended up joining Jeskola! as a sysop and graphician my only
graphics in early Jeskola!-prods were merely ansis
Jeskola! started doing intros and demos again. Jeskola!s
so-called breakthrough was on Assembly93 with our intro. Then
Jeskola! became popular as a group which somewhat re-invented
design on the PC well, most of Elwoods design-ideas were
tasteless Melon-copies:. Deetsay, Dune, Beatnik, Jate and
Ivy joined Jeskola! and we did Serious for Abduction94, which
became a hit-sort of.. but then Phantom and Elwood thought
that Jeskola! isnt what it used to be anymore because we had
so many members, so they wanted to kick out everyone except
the three of us out. I objected so Phantom and Elwood left
the group, and so did Dune and Beatnik because they thought
we couldnt find a coder. I had to start organizing the group
and find a coder. Jmagic who was also a member of Komplex back
then joined us. And When Kowtow and Betacarotine from Admire,
and Chanel5 joined, Jeskola! was alive again.
Jeskola! did some pretty great stuff but was probably one of
the inventors on boozing in PC-scene, hehe. The group had a
popular attitude and even though Jeskola! intros werent
usually in the top-5, Jeskola! could be found from the charts
of those days in the top-3 because of the attitude-thing :.
Jmagic also did a lot of great stuff which never got finished
and became released.
- Orange
When I got to know Sulphur, Dune, Hoplite and Der Piipo after
Assembly94 we had crazy daily phoneconferences and we found
out we shared a lot of great ideas. Orange and Jeskola! were
working on co-op prods and so were Orange and Jamm and
stuff.. When Jeskola!s ways separated with Jmagic after
Assembly95 it was obvious wed merge with Orange. I started
organizing and doing some graphics and design stuff, even coded
something . When Galvados finally joined Orange from Jamm
in late96 everything was in place..
- HiRMU
HiRMU was found by me, Ivy and Jate after Assembly93 and it
was originally an anti-ansigroup. This is another long story.
Me and Stormy started Ansi Creators Enterprise some time during
autumn 1992 and it probably became the first European ansigroup..
well, we changed our name from A.C.E. to ansi Factory because
ACE sounded simply too stupid. When Ansi Factory had done a
couple of successful releases I was asked to join iCEs another
oldskool ansigroup, one of the best of its time European
division. I felt honoured and of course I joined them. I did
some really nice ansi-stuff in my opinion: for them but me
and the Helsinki members of iCE had too many differences and
I ended up getting kicked out of the group. I got an offer
to join ACiD another top-ansi group of its time but when I
joined I was starting to get fed up with all the ansi-elite
shit.. even though ACiD ppl were really friendly and great
At the same time Jate, probably one of the best ansi-artists
ever, and Ivy, who was a courier back then, got fed up with
Stormy and AFC and resigned.
So one day after these happenings me, Ivy and Jate were having a
phoneconference and we were just bullshitting and having fun..
Ivy reminded me to bring back the vhs:es I had borrowed from
him and told me Palauta ne leffat tai tulloo HIRRRRMU
something like return those vhses or a hirmu will come but
it doesnt sound good in English and someone said each one
of us three has their own personal opinion of the one who said
it hey, lets start a group named HiRMU and then someone
else said yeah lets just fuck everything up and draw crap
ansis and chill out , etc... The strange idea of HiRMU became
very popular and it also became a boozing/party group. Lots of
cool sceners joined HiRMU to chill out and release crap
under secret names :. Well, thats how it started.
Q: You have been at a lot of parties during these years. What are
the best memories / parties youve attended? What about the
worst ones?
A: Assembly93 has to be the best party Ive been to.. It was
amazing. We were drunk as hell and everything was just so
cool.. ASM93 also gave me the kick to start swapping on the
C64 again. Assembly95 was another very memorable experience,
same with Skenery96 and The Gathering97. The worst party
Ive ever been to was the Nordic Line94 in Pori, Finland.
Jeskola! did a great partyreport from that party named
Desperate Hours, check it out and youll find out why it has
to be the worst party ever. :
Q: What makes a good party, then?
A: Good friends, lots of booze and dope, cool compos and friendly
organizers.. sounds like Skenery96 or 98 really.
But a party doesnt necessarily have to be a good one in order
to enjoy it, just as long and youre having fun with your friends.
Q: And whats your opinion about drinking alcohol at parties? Some
people at least often the party organizers dont seem to
understand it.
A: Boozing on parties is a tradition, not something to mess with :.
The organizers dont usually get in trouble with the boozers
unless they start harrassing them, like on Dreamhack in Sweden
this year. editor: hahaha. just read the partyreport :
Boozing should be allowed allowed on parties, thats the way
it was in the first place: Sceners gathered together to have fun.
Q: Who are youre favourite what-so-ever people? Like your favourite:
- groups
A: Finnish Gold, Eagle Soft and Triad on the C64, Melon on Amiga
and Orange, Komplex and Zymosis on PC .
- coders
Jmagic, Dweezil and Saviour of Komplex.. and FCS and XYZ-Soft
of FIG on the good old C64. :
- musicians
Sulphur of Orange.
- gfx-men
Kowtow of Orange and Electric of Extend.
- demos
This is a hard question.. All Budbrain demos on Amiga! : And
Mind Expanding by Melon.. and perhaps 242.. the release of 242
was something legendary back on Asm93 :. People had weird
speculations about it, strange rumors about a killer
fractalpacker were spread and everything.. well of course it
was just a hoax but still it was the first production of its
kind!
On C64 Red Storm by Triad is one of the most memorable demos..
Older brilliant memorable stuff is Contest-Demo by FIG and
Mixer by Upfront. And Totally Stoned 2 by Booze Design TCC93
release, which was the first demo on the C64 I had seen after
some 1991 stuff!
On PC Muna by Hirmu and Megablast by Orange :.
Q: I must include a Demojournal quiz in here, too. Try to answer
as quickly as you can whatever pops in your mind from these
words. No big time thinking allowed.
- Madagascar
A: They have hash in Madagascar, dont they? :-
- Drink
Karhu! Da beer! And Juissi all-sorts for the non-alcoholics.
Weedbooze is nice too :.
- Beer
Karhu karhu!
- Bear
Hehheh. Uh lemme think.. Carebear a.k.a. Lyrik Eden. :
- X14
Hoplite was quite dead after coding it. Orange released another
X14 in TP8 if you remember, that was on PSX. Actually I had the
idea of X14 II being the last megademo from Orange after
Mr.Black but it never got finished so Der Piipo and Riot did
X14 II on PSX. It was a rather simple attempt.
- Real party
Skenery96/98! FIG Copyparty 87! :
- Oldskool
The forthcoming Dweezil prods.
- Lamour
Hmm.. Familia Orange.
- Chanel5
The stench in music. : He had some great irony in some of his
tunes, too bad the best ones hes done got never released.
Q: Do you have any last words? Any URL:s or email addresses you
would liketo share with the readers?
A: Humm.. you can mail me at lemming@solutions.fi. Thank you and
goodbye.
! demo !
Mindstammer by Razor 1911 party-version
Found at www.scene.org in the incoming/dreamhack directory
1st place at Dreamhack99 non-accelerated
System requirements:
A computer with win9x 5.7 MB HD
The demo:
Aha, Razor 1911! I remember the first time I saw a production of them,
with a hi-res logo floating around, and a nice scroller, I think it
was with Ninja Dragon 2, an great game that I played all ...
Oops. Wrong scene, lets start again.
Razors demo division has made a few demos back in 93 and 94, but I
cant find any more recent production of them, so apparently they were
hibernating. They are back now, with probably the first demo that has
its own win-install program : And Mindstammer is also one of the few
hi-res 512*384 demos thats not dominated by the design, but by the
usual effects like tunnels, full-screen radial blur, metaballs, a
morphing cube flying between two planes etc. It would be boring in
low-res, but now its more impressive. And the part that amazed me
most was the pixel-sharp real-time raytracing RTRT: three colliding
spheres with shadows, bouncing up down in a textured pit. OK, the
design is non-existent, RTRT is still in the oh look, Ive got X
spheres/cylinders/planes on the screen-phase, comparable with the
Next object has XXXX faces of the old software 3D-engines. But hey,
most demos are still using blur for their 320*240 RTRT, so this is
quite an accomplishment. The still images include a half-screen girl
face and some very decent logos that hint at Razors underground
nature, with an angry cartoon-style girl and the zombie-skull.
The main track is a nice demotune with a funky melody and lots of
barely understandable vocals. Just like the demo, it has lots of
variation, but the synchronizing is not what it could be. At the
end theres a second track, very mellow and slow. It reminds me
of the end of Past/Orange Juice, together with the upscroll with
the flares in the background.
Worth the download ?
Mindstammer has its share of good and bad points:
Good:
- the code Im a big fan of RTRT :
- the design, yes it has some, like the consistent use of the two-part
titles on every screen Mother earth/Particle child, High of
light/Lost, Stored, Dead,... and the greetings have also a
Blasphemy/Purple touch.
Bad:
- The rather simple 3D-objects, sometimes with too big textures why
using hires then?, but the nfo-file said there were communication-
problems with the 3D-graphician.
- It gives an error at the end page fault I believe.
- I think youll need at least a PII 300 to really enjoy this,
especially the RTRT will look like a slideshow on slower PCs.
Overall, I liked it a lot. A final will be available within a few
weeks, so the smaller glitches will certainly get fixed. And for
the older sceners, theres also the nostalgia factor in this one.
Seven
! intro !
This time I write about two 64kb intros from the Ragest party,
held in Budapest, Hungary in September 1999. The winner was
Slumpism by Pathos, the second place was given to Azoic by
Chrysalis. Both are among the very best intros ever - and it
is not just my subjective opinion. D-lee have already wrote a
short note on them in Demojournal issue 59, but I thought
they do worth a complete review...
Azoic by Chrysalis
After a long list of first placed 4k and 64k intros in
Hungarian parties, this time Chrysalis did not managed to win.
In this case it does not mean the decrease of quality - not at
all. This intro would have won the intro competition at
Assembly99, definitely My personal opinion is that it should
have won here, too....
The intro is based on a 3d polygon renderer. There are many 3d
scenes, connected with some fine bitmap effects. As a matter
of fact, it is similar to Discloned by Haujobb from the
coders point of view, but this intro is better overally.
There are many parts, but there are no connection among them,
there is no story.
The code is by Nobo and Tbyte. It was done entirely in
assembly, they use their own DOS extender and module player,
and the 3d scenes are created in their own 3d modeller
program.
The soundtrack was composed by Magnetic. The music fits well
into the intro, and due to the efficent sample compression,
it is of a very high quality.
The intro starts with a foggy landscape with trees and flying
birds. We are flying above it, then the perspective is getting
weird as we are rolling above. The logo of the intro is
displayed here. Now a strangely morphing tunnel effect comes,
the motion is very well synchronised to the music. The video
changes to the second 3d scene, we are in a cave. Here we see
the greetings engraved in glass pages. Before the next scene
we are shown two great bitmap effects. These somehow look like
water, but it can not be described in words... During the
effects a picture of a following 3d scene is flashed. Now we
are in a corridor, following a lightsource. The motion of the
camera follows the beat of the music. The next scene is
open-air, like the first one. We are flying out from the
corridor, and we are now in a desert with some strange
mountains. The credits are displayed here. Finally, there is
one more effect while the logo of the intro is shown again
there is also a short flashback from the scene with the birds.
Then the intro ends.
What I miss is a story or at least a bit closer connection
among the parts. I also dislike that the flying birds are
drawn without filtering, and the pixels are jerking.
The music is very good, fits the intro, and audio and video
parts are kept well together. There are some great ones among
the bitmap effects. The 3d scenes are extreamly complex,
considering the size limitation. But the most important thing
is that they are not only complex, but also look fine. I liked
the open-air scenes the best.
Slumpism by Pathos
The winner of Ragest 1999 64kb intro competition is Slumpism
by Pathos. It is realtime raytracing, of a never before seen
speed. Manka, a girl is the author of the music which fits in
the intro well. The code is the work of Geza, it is more or
less his introduction to the scene, as he has only made one 4k
intro so farit was released at Antiq98.
The story
The intro starts with a water-like 2d effect, and it is
announced that we are to watch a Pathos intro. Then, we are
suddenly presented with realtime raytracing. The opening scene
is a plane, there is a big glass sphere on it, and there are
four tiny spheres jumping around it. The credits are
displayed, then the big sphere starts to grow, until it eats
the tiny spheres.
Then, there is a very good 2d effect, a 2d bump with a 2d
fractal morph in front of it, which is casting shadows to the
bumped surface. In my opinion this is the best part of the
intro.
The next scene is a tunnel, there is a reflecting plane in it,
moving up-and-down. From the fog, a sphere rolling on this
plane comes into sight. The camera follows it, then we can see
this scene from many positions.
The music is changed. We see a plane again, which is now
reflecting the other objects. There is a cube and a
transparent sphere moving, they dive into the plane. Finally,
a cone flies down and traps the light.
The music stops. There is an end scroller, during which the
screenshots of the 3d scenes we have seen are fading into each
other, just to make us remember why we should vote this
intro...
The code
The full code is written in C. Still, the intro is very fast,
even on a Pentium-100 does it run at an acceptable speed. The
animation is full-screen 320x200, not just a movie-type wide
screen.
There is no visible grid interpolation, as there is in many
other raytracing intros.
The raytracing parts are very spectacular, and done in a way
that they look much more complex than they are in fact. True
reflection is only implemented with sphere and plane
primitives, but, since there is only one of these reflecting
surfaces visible at a time, there is no recursive
reflection. There is only one single light source.
The textures are mapped in a quite straightforward way, there
is no filtering added neither mip-mapping or bilinear
filtering. That is why the large planes are becoming quite
jerky in the far. This would be the case with the tunnel, too,
but there is a clever fog effect added which hides this from
us. Since there is no filtering, the pixels are getting very
big when an object gets near to the camera. With a neat way of
using the camera, this also remains hidden. Only in the tunnel
can we notice this, but at least the pixels are correctly
big - they are square shaped, this means that the routines are
rather correct...
The routines are very affine, hardly can we see any faults.
The shadows are sharp and correct. The only error I have seen
is in the cube-plane part, when the end of the plane is
displayed badly, but only in one or two frames in the whole
animation. During the many times I watched it, I have only
seen one grid tile left black : Anyway, you have to search
errors with a magnifier, the code is very well done.
Conclusion
This is a must-have for every scener, and I wonder what Pathos
will make at the next scene parties. I hope Geza will
soon introduce himself to the international scene as well.
Download:
ftp://ftp.scene.hu/.1/DEMO.99/Rage.99/64k/azoic.zip
ftp://ftp.scene.hu/.1/DEMO.99/Rage.99/64k/slumpism.zip
ftp://ftp.scene.org/pub/parties/1999/rage99/in64/azoic.zip
ftp://ftp.scene.org/pub/parties/1999/rage99/in64/slumpism.zip
Gekko
gk@scene.hu
! music !
Amor manifesto
Kiova project
milk.sgic.fi 38 mp3
This ambient song impressed me. Since the beginning it has very
own sound with influences from Buzz tracker. Important thing is
that this sound doesnt overcome other sounds as usually happens
to tracks from buzz. Whole song slowly floats on the resonant
filters and lots of sounds and gives a chance to other influences
to slowly come on top.
It is a very unique ambient track and if you like this kind of
music, you should get it.
tryhuk
! quote !
lemminG We probably discovered boozing on the PC-scene..
?------------------------------------------------------------------- -- - -
!: commercial break! :
audiophonik - music for the scene generation SCENE AUDIO CD
by IMPHOBIA FUSECON is available!
Hello everyone!
Imphobia Fusecon are proud to announce their first jointly
produced scene audio CD compilation entitled audiophonik.
audiophonik - music for the scene generation is an audio cd
compilation containing brand NEW, studio recorded, mellow-ambient
to slightly upbeat compositions from some of the best, past and
present, musicians from the PC and Amiga demo scene.
We feel we put together quite the audio CD with some of the most
talented musicians the scene has to offer see the track listing
below. audiophonik is a professionnally done production not a CD-R,
containing 12 brand new high quality professionaly recorded tracks,
totalizing a complete playing time of over 70 mins. The CD comes in a
transparent case with a fat full color sixteen page booklet containing
pictures, text and bios of each musicians and sells for a very cheap
prize 13 US.
The complete track listing is as follows:
1. flow - Frederic MOBY Motte France
2. nr24 - Victor VIC Van Vlaardingen Holland
3. spectral vision - Christophe REZ Resigne France
4. the giving tree - Alexander SIREN Brandon USA
5. overture - Jogeir JOGEIR Liljedahl Norway
6. little monkey - Gustaf LIZARDKING Grefberg Sweden
7. gate 99 last call - Erik ZODIAK Stridell Sweden
8. pulse - Andrew NECROS Sega USA
9. third millenium - Anne LLUVIA Haessig France
10. ephemeral wanderer - Kenny C.C.CATCH Chou USA
11. space deliria - Bjorn DR. AWESOME Lynne England
12. cocoon - Adam SCORPIK Skorupa Poland
MP3 extracts of the songs are available at http://www.imphobia.org
audiophonik is available for ordering by people in Europe, Africa
and Middle East throught Imphobias audiophonik www site at
http://www.imphobia.org including ordering by credit card.
People in the Americas or Pacific Rim can order it from Fusecon at
http://www.fusecon.com
Thanks a lot for your time reading this email.
and let the scene spirit always be among us.
Best Regards,
J e f f
Darkness Imphobia
! homepages !
Groups:
3g Design..............................http://3gdesign.cjb.net
Acid Rain..............................http://surf.to/acidrain
Anakata..............................http://www.anakata.art.pl
Astral..............................http://astral.scene-hu.com
Astroidea........................http://astroidea.scene-hu.com
AtomiK....................................http://atomik.ini.hu
Bomb..................................http://bomb.planet-d.net
BlaBla..............................http://blabla.planet-d.net
Blasphemy..............................http://www.blasphemy.dk
Byterapers.....................http://www.byterapers.scene.org
Calodox.................................http://www.calodox.org
Chrome..............................http://chrome.scene-hu.com
Defacto 2..............................http://www.defacto2.net
Dolops......................... ........http://dolOps.scene.hu
Exceed...........................http://www.inf.bme.hu/exceed
Fobia Design...........................http://www.fd.scene.org
GODS...................................http://www.idf.net/gods
Green.....................................http://green.dyns.cx
Grif........................http://arrabonet.gyor.hu/rattgrif
Haujobb......................................http://haujobb.de
Hellcore............................http://www.hellcore.art.pl
IJSKAST.............................http://www.ijskast.cjb.net
Immortals..............................http://imrt.home.ml.org
Infuse...................................http://www.infuse.org
Just For Fun...........................http://jff.planet-d.net
Kilobite...............................http://kilobite.cjb.net
Kolor................................http://www.kaoz.org/kolor
Kooma.....................................http://www.kooma.com
Label zero.........................http://labelzero.pganet.com
Mandula.........................http://www.inf.bme.hu/mandula
Monar................ftp://amber.bti.pl/pub/scene/distro/monar
Noice.....................................http://www.noice.org
Orion..............................http://orion.arfstudios.org
Quad........................................http://www.quad.nl
Rage........................................http://www.rage.nu
Replay.......................http://www.shine.scene.org/replay
Rhyme................................http://rhyme.scene-hu.com
Skytech team............................http://www.skytech.org
Sunflower.......................http://sunflower.opengl.org.pl
Suspend......................http://www.optimus.wroc.pl/rappid
Tehdas...................................http://come.to/tehdas
Tesko..........................http://www.scentral.demon.co.uk
The Black Lotus.............................http://www.tbl.org
The Digital Artists Wired Nation.http://digitalartists.cjb.net
The Lost Souls...............................http://www.tls.no
TPOLM.....................................http://www.tpolm.com
Trauma.................................http://sauna.net/trauma
T-Rex.....................................http://www.t-rex.org
Universe..........................http://universe.planet-d.net
Vantage.........................http://www.profzone.ch/vantage
Music:
Aisth.....................................http://www.aisth.com
Blacktron Music Production...........http://www.d-zign.com/bmp
Chill..........................http://www.bentdesign.com/chill
Chiptune...............................http://www.chiptune.com
Da Jormas................................http://www.jormas.com
Five Musicians.........................http://www.fm.scene.org
Fridge...........................http://www.ssmedion.de/fridge
Ignorance.............................http://www.ignorance.org
Intense...........................http://intense.ignorance.org
Jecoute.................................http://jecoute.cjb.net
Kosmic Free Music Foundation.............http://www.kosmic.org
Level-d.................................http://www.level-d.com
Milk.......................................http://milk.sgic.fi
Mah Music.............................http://come.to/mah.music
Maniacs of noise...............http://home.worldonline.nl/mon
MAZs Sound homepage.............http://www.th-zwickau.de/maz
Moplayaz..........................http://ssmedion.de/moplayaz
Mono211.................................http://www.mono211.com
Morbid Minds..............http://www.raveordie.com/morbidminds
Noise................................http://www.noisemusic.org
One Touch Records......................http://otr.planet-d.net
Radical Rhythms.....http://www.andrew.cmu.edu/user/merrelli/rr
RBi Music.............................htpp://www.rbi-music.com
Ruff Engine................http://members.xoom.com/ruffengine
Sound Devotion................http://sugarbomb.x2o.net/soundev
Soundstate.........................http://listen.to/soundstate
Sunlikamelo-D...........http://www.error-404.com/sunlikamelo-d
Suspect Records........................http://www.tande.com/sr
Tequila........................http://www.defacto2.net/tequila
Tempo................................http://tempomusic.cjb.net
Theralite...........................http://theralite.avalon.hr
Tokyo Dawn Records........................http://tdr.scene.org
UltraBeat.........................http://www.innerverse.com/ub
Vibrants................................http://www.vibrants.dk
People:
3d addict...................http://users.cybercity.dk/bcc5877
Anders Akerheden...............http://hem.passagen.se/andersak
Ari..............................http://www.primenet.com/arie
Attack..............................http://attack.planet-d.net
Balrog.........................http://www.mds.mdh.se/mek98adl
Carlos..............................http://www.nexus.hu/carlos
!Cube......................http://www.cs.helsinki.fi/tlonnber
Dave.............................http://www.come.to/davecorner
DaVinci.................................http://davinci.ice.org
Echo................................http://www.kki.net.pl/echo
Exocet..........................http://jff.planet-d.net/exocet
Flan.............................http://www.error-404.com/flan
Gardner................................http://www.gardner.z.pl
Grabule........................http://members.xoom.com/grabule
Hunz............................http://www.globec.com.au/hunz
HP........................................http://hp.pardey.org
Inferno............................http://inferno.planet-d.net
Jean Nine....................................http://j9.cjb.net
Jimsendu............................http://home.sol.no/ojakobs
Jupiter....................http://members.xoom.com/JupiterCode
Leviathan....................http://www.ews.uiuc.edu/ajcarlso
Los........................http://www.angelfire.com/in/miku305
Mephisto.............................http://www.chez.com/shiva
Mystical................................http://www.mystical.dk
Nekrite.....................................http://move.to/ap0
Nico....................................http://geecs.org/nico
Nino...................http://www.saunalahti.fi/kuusnie/tapsa
Nogsf..............................http://www.saers.com/nogsf
Pow.................................http://home.sol.no/tskara
Rents................................http://newdigital.tsx.org
Rez.................................http://reeeeez.citeweb.net
Rod.................................http://www.inf.bme.hu/rod
Scorpik............................http://scorpik.planet-d.net
Shodan...............................http://shodan.skytech.org
Skal..................................http://skal.planet-d.net
Skaven..........................http://isis.yok.utu.fi/skaven
Sol..................................http://www.icon.fi/solar
Spell.........................http://www.ThePentagon.com/Spell
Splif..............................http://splif.aegis-corp.org
Szoke......................................http://szoke.ini.hu
TheREW..............................http://home.wxs.nl/therew
Traven..............................http://traven.planet-d.net
TS................................http://www2.hawaii.edu/myee
Tuo.....................................http://tuo.skytech.org
Unlock...........................http://www.profzone.ch/unlock
Vivid..................................http://vivid.kosmic.org
Wain.............http://zevs.ifi.ntnu.no/frankwer/gfx/gfx.htm
Warder...............................http://www.dlc.fi/warder
Willbe...................................http://willbe.cjb.net
Yannis...........................http://www.zip.com.au/yannis
Zden....................................http://message.sk/zden
Others:
Arf!Studios..........................http://www.arfstudios.org
Calodox demolinks exchange.....http://calodox.planet-d.net/cde
coders..................................http://coderz.cjb.net
Comic Pirates.........................http://scene-central.com
Demo fanclub........................http://jerware.org/fanclub
Digital Undergrounds.....................http://dug.iscool.net
Doose charts...............................http://www.doose.dk
Dreams2 CD.........................http://nl.scene.org/dreams2
Freax...................http://freax.scene-hu.com/mainmenu.htm
GfxZone.................................http://www.gfxzone.org
Hugi size-compo...............http://home.pages.de/hugi-compo
Orange Juice.........................http://ojuice.citeweb.net
PC-demos explained.....http://www.oldskool.org/demos/explained
Pixel...................................http://pixel.scene.org
Scenet....................................http://www.scenet.de
Sunray..............................http://sunray.planet-d.net
Swiss......................http://www.profzone.ch/vantage/list
TakeOver................................http://www.takeover.nl
Textmode Demo Archive.................http://tmda.planet-d.net
Hungarian scene page...................http://www.scene-hu.com
Trebel...................................http://www.trebel.org
Zen of Tracking.........................http://surf.to/the-imm
Diskmags:
Amber...............................http://amber.bti.pl/dimag
Amnesia...............http://amnesia-dist.future.easyspace.com
Demojournal....................http://demojournal.planet-d.net
Fleur................................http://fleur.scene-hu.com
Heroin...................................http://www.heroin.net
Hugi........................http://home.pages.de/hugidownload
Pain........................,,,,,,....http://pain.planet-d.net
Static Line......................http://www.ic.l7.net/statline
Total Disaster...................http://www.totaldisaster.w.pl
TUHB.......................................http://www.tuhb.org
Ftps:
Amber.......................................ftp://amber.bti.pl
Cyberbox.....................................ftp://cyberbox.de
Flerp............new files listed.......ftp://flerp.scene.hu
Scene.org........new files listed........ftp://ftp.scene.org
Skynet archive.................ftp://acid2.stack.nl/pub/skynet
ACiD2 Archive.............................ftp://acid2.stack.nl
?------------------------------------------------------------------- -- - -
!: articles :
Amiga demo charts
When is the last time youve seen an Amiga demo chart? I
think in a way its quite funny to see these all charts
where you can vote only PC demos - but at the same time
still somebody votes for 2nd Reality and other oldies
released on PC.
So heres the question of the week. Unsuprisingly Arte won
and in fact the first five places are all good old ones.
Relic by Nerve Axis winner of the Assembly98 Amiga demo
competition is the only newer demo which managed to get in
top 10. Seems like nothing can beat the old hits.
1. Sanity: Arte ........................................ 30
2. Silents: Hardwired .................................. 24
3. Kefrens: Desert Dreams .............................. 18
4. Spaceballs: Nine Fingers ............................ 16
5. Andromeda: Nexus 7 .................................. 14
6. CNCDParallax: Deep Psilocybin Mix .................. 13
7. Spaceballs: State of Art ............................ 12
8. CNCD: Closer ........................................ 10
9. Nerve Axis: Relic .................................... 8
10. Fairlight: 242 ....................................... 7
11. Virtual Dreams of Fairlight: Faktory ................. 6
12. CNCD: Killer ......................................... 5
HaujobbScoopex: My Kingdom .......................... 5
Impulse: Muscles ..................................... 5
Melon: How 2 Skin a Cat .............................. 5
Melon: Mind Expanding ................................ 5
Sanity: World of Amiga92 ............................ 5
Scoopex: Alien ....................................... 5
The Black Lotus: Captured Dreams ..................... 5
20. Floppy: Datablade .................................... 3
Impulse: Voyage in Storm ............................. 3
Kefrens: Megademo 7 .................................. 3
Parallax: Zif ........................................ 3
Sanity: Elysium ...................................... 3
Sanity: World of Commodore ........................... 3
Three Little Elks: Tribes ............................ 3
TRSI: Rise ........................................... 3
Urban Shakedown: Some Justice 94 ..................... 3
29. Andromeda: D.O.S ..................................... 1
Andromeda: Sequencial ................................ 1
Dual Crew Shining: Klone ............................. 1
Floppy: Untitled ..................................... 1
JulietCase: C42 ..................................... 1
Melon: Baygon ........................................ 1
Phenomena: Enigma .................................... 1
Sanity: Interference ................................. 1
The Black Lotus: Tint ................................ 1
Virtual Dreams of Fairlight: Fullmoon ................ 1
Virtual Dreams of Fairlight: Love .................... 1
Virtual Dreams of Fairlight: Sumea ................... 1
I received also some answers that were impossible to
include to the charts like gimme an amiga, so that i can
finally watch some amiga-demos and then i could answer this
one - or DONT DESTURB ME. But nevertheless thanks to
all who bothered to answer this query.
! DH99 partyreport !
First night, campfire and everything
I was really broke that time so I had to mail the main
organizers few weeks before the party and tell them that an
editor of Finnish computer magazine would come to Dreamhack. And
the nice girl behind the desk didnt even bother to call main
organizers to check my but gave my press-wrist/bracelet whatever-
you-call-it thing without asking too many questions...
Eventually it was time for moisten my dry throat after long
driving. We had our little party at the parking lot, taking the
refreshments, listening to good music from a little boombox and
talking about deeper meaning of almost anything. People came and
went, it was still quite early evening and the Swedish people
were shopping in the mall nearby. Some of them didnt seem to
appreciate our way of taking pleasure of the warm autumn day.
People began to warm up and I was at great mood, too. But at
some point Virne and I had to get in to do something about compo
entries. We had no ids for Zepo system yet and Koma demo was
still unfinished. Fortunately there were no evil organizers at
the entrance and we headed for the separate room where Noice and
Razor guys were doing their stuff. They showed us some previews
of their entries but had no free computer for our use. We had
found out earlier the day where Whizzter and his friends were
in the big hall. And eventually some nice guy from TMB borrowed
his machine to Virne so he could finish Koma demo on it.
At some point I had to help Lemming, Primon and SolarC to get
in, the organizers at the entrance didnt fancy them for some
reason. This was the only time we used our last escape, back door
behind many corridors and stairways. Alarm didnt break on this
time, we were safely inside. But after watching again some time
Virne coding terrible thirst overtook me and I had to head back
to the refreshments. The party was going strong on the parking
lot and when the Norwegians arrived - well, this time only Jaws
and his girlfriend Yngvil came - we were even more on higher
spirits. We got company also from some nice Swedish soulmates
like Whisker.
It was Whisker who was my first step of almost total
unconsciousness later the night no hard feelings, pal :. He
invited me and Chavez for a joint. Rzb came too, he was the only
one with a lighter. And I dont know what we smoked but it was
really strong stuff. All I remember I was sorry for wasting some
of it on the ground but I couldnt express myself Chavez told me
next day that I was telling to Whisker something like Swedish
girls are good singers. I want you to... fuck Hmm, no comments on
that one.
The second step was that goddamn campfire. Yes, no party
without a campfire. Some moments later I was walking with Wreq
searching the others who had left the parking lot. And soon as we
discovered them further from the parking lot we found ourselves
rolling down a bushy slope the bushes were suprisingly elastic.
Wreq disappearead somewhere and it was only Primon, Velikani and
Jaws if I recall right who made it for the well chosen campfire
place. We had some first quality rafts and planks but after all I
didnt care too much about the campfire and headed back in.
At this stage I just wonder how I got inside. Perhaps the
organizers didnt know yet that I was Finnish, cause almost half
of our people had been already kicked out. I remember sitting on
Whizzters computer, ircing and telling the news from the party.
At some point Droid - or was it Whizzters friend Hanna - had
driven me away to get some sleep. I was obviously passing out.
Sucky compos and evil organizers - zero tolerance
First thing which pops into my mind when I wake up is that I
have to get into bathroom and quickly. Yes, unsuprisingly I
suffered from severe hangover. Whole morning I wondered restless
unable to sleep or do anything reasonable. When it was for wild
music compo, I joined the others in front of the big screen. They
played Chavezs and Illusions co-op tune but none from the Damage
brothers. I didnt care about too much not hearing my own cause
I had lost my wild music entry CD last night before entering it
and although I eventually entered it as MP3 it was still against
some silly rule.
Boys were already partying outside but I wasnt on the mood. I
couldnt even drink water or juice without provocating my
stomach. And nothing spectacular happened that day, we watched
some compos all music and gfx compos were held during the
daytime in between. No real quality in any of the compos, just
some single good tracks and pictures.
When evening came and it was time for intro competition I was
finally in enough stable condition to enjoy partying again. We
sat in front of the big screen and right then someone from compo
crew showed accidentally the entrylist on the screen just for
couple of seconds. But it was there long enough that we could see
HiRMU intro was not in the competition. Of course we headed to
compo crew and asked kindly why they wouldnt show it. The answer
was dull It was too low quality. This caused much talking
especially afterwards when we had seen the compo with a lot these
high quality intros...
At least Droid and SolarC tried to discuss more with compo
crew but I gave up and concentrated on drinking some more beer.
Charly protested with his own special way - He went in front of
the big screen and tried to show his ass to all the people.
But the organizers were even quickier and chased him away before
he could get his pants down. Well, there were some good entries
in the intro compo. Though not everyone likes the Replay intro
because of its minimalistic style I think it was one of the
coolest intros. And of course Cashcow by Aardbei was a moral
winner of the compo, it was a real surprise they didnt get in
top 3.
When it was time for the PC non-accelerated demo competition
it was clear that organizers didnt want to have us inside
anymore. Well, we hadnt been behaving too nicely, yelling all
the comments during crap intros and our own stupid little song
about provocating Charly to show his ass again. : And I was
losing my voice partly because of too much yelling.
It was nice to see own demo at the big screen after some
ordinary effect demos. In fact I dont remember any other demos
from the compo but Retro A.Cs Superstar DJ demo, which was
almost a shock No offense Charly, but youre done quite horrible
demos earlier : And then there was the one from Razor 1911 which
was clearly going strong in the compo. During the compo almost
all security crew had gathered next to big screen and when the
compo was over they practically throwed us out.
At this point I had lost my voice almost completely. It wasnt
nice to try to convince everyone that I really had no voice when
they were just joking about it whole time. Jaws had a nice
solution to this problem - he had this small pocket computer with
him I could borrow. So rest of the night I communicated by
writing with electric pencil to Casio Cassiopeias screen.
It seemed like the organizers didnt recognize me as a Finn if
I was just alone and not with the others so I had no problem
getting in. So I spent some time on irc waiting for the
accelerated demo competition. But soon I got bored and I had to
head back to the parking lot. Strangely the parking lot was
empty, everyone had vanished to somewhere. It took me quite a
long time before I found Virne and Primon standing next to big
campfire on the other side the partybuilding. And really, they
hadnt even lit it, and when the police came Primon told them
kindly that some Swedish kids had run away right after the police
came. These officers seemed tired and not too friendly well,
after all it was official Halloween day, most likely they had a
lot of work that night.
We headed back to the cars and now there were some other
people, too. But just when we had relaxed ourselves Charly came
from the partyhall saying Your demo doesnt work on the compo
machine, theyve been searching for you! Doh. Back inside.
First it took several minutes to convince the organizers at the
entrance that this time we really needed to get in. After some
talking they let us to go to the compo crew to ask what really
was wrong. Nice way to tell somebody his demo doesnt work on the
compo machine just less than one hour before the compo..
Fortunately the compo was delayed and Virne managed to fix the
demo - just five minutes before the compo would start.
So it was time for PC accelerated demo competition. Just four
entries in the compo so it didnt last too long. The others were
quite good ones, from TMB and Replay dont remember the third
one but seeing Koma: Ignorence on the big screen was nice Ive
watched it now many times at home and it doesnt look that nice
anymore, hmm. And after the compo they finally showed HiRMU
intro out of the competition, of course. I felt quite satisfied
when it got more applause than almost any other production showed
on big screen.
Since the compos were over well, there were only some useless
utility and other platform demo compos in the morning we decided
to vote. Only couple of us had votekeys for some unknown reason
so I and Virne went to the info desk asking nicely if they could
give us our personal votekeys. There were some nice girls on the
desk and we almost managed to reach consensus when one security
crew guy came to the desk. He watched us for a moment and took
his Walkie Talkie: translated quite freely : Alert! Finnish
people are on the infodesk. We were just What the fuck? We want
only our votekeys and were ready get running away. Some other
guy came and asked what the problem was and after he saw we had
tickets he was just like Let them go.
At the latest after this incident I was feeling quite
paranoid. We had our votekeys but had no lust to vote. I voted
for Virne, he seemed to pass out and I was feeling sleepy as
well. So it was time to go to sleeping hall. I guess the others
continued still partying.
Last words
Nothing spectacular happened on sunday. The prize giving
ceremony was held but we had no spirit left after this long
percecution by the evil organizers. Really, they even admitted
it to us that their orders were from time to time throw Finnish
people out. Sick. And I was happy enough to avoid this
conspiracy but for example Tweet was unlucky enough to pay his
ticket and to get in just few times during the weekend. Like at
Friday he and Wrekstar were coming in to get some sleep but they
didnt let them because of this zero tolerance.
And when Terhi, who didnt even drink anything during the day,
didnt get in, it was clear it was who were the real bad guys in
the hood. But enough this crap. Cool Zepo guy from Denmark were
giving the prizes and then I decided that next year Ill go to
Summer Encounter instead of bloody Dreamhack. Or perhaps well go
to Dreamhack anyway, just to show the organizers we havent given
up. :
- melwyn
?------------------------------------------------------------------- -- - -
!: end :
Download site1.ftp://flerp.scene.hu/scene/DiskMag/DemoJournal
Download site2.........ftp://ftp.foxfiber.net/pub/demojournal
Download site3.ftp://amber.bti.pl/pub/scene/mags/demojournal
Download site4.......ftp://ftp.scene.org/pub/mags/demojournal
Homepage.......................http://demojournal.planet-d.net
Mirror.............................http://demojournal.scene.hu
Webmaster......Sweeper......................sweeper@horus.ch
Demo-reviewer..Seven.......Stefaan.VanNieuwenhuyze@rug.ac.be
Intro-reviewer.Gekko..........................gekko@scene.hu
Intro-reviewer.D-lee........................d-lee@haujobb.de
Music-reviewer.Tryhuk.............xtryhu00@stud.fee.vutbr.cz
Subscribe......Topic: subscribe.....demojournal@planet-d.net
Unsubscribe....Topic: unsubscribe...demojournal@planet-d.net
Editor.........Melwyn..........................melwyn@dlc.fi
Ex-editor......Psychic Symphony.....psychicsymphony@clix.pt