¦ ________\__________| ._____ ________ _ _ \ ._ \ ._ /|____| / \ / // / ./ |/ / |/ _/_| \. \/ \. |________/_______\__| \_/____|_________| _|____| | ____(_| ________ ______| _______ ______ _____ ______. _ _ ___\_ | \ / ____\ |___\_ /_____.\ /__\_ \\ | \ \\ \ \ | \/ \.\ / | _/ /. |/ \ _/ | | /________|_________|__________| \_____|___|\______/__\_____|_____| | |____| ¦ | : : . ?------------------------------------------------------------------- -- - - !====:] #67 [:=========================================:] 28 nov 1999 [:======= :---------------------------------------------------------------- -- - - editorial demonews party on! weekly interview - demo - intro - music - quote - commercial break homepages articles Amiga demo charts - DH99 partyreport - end subscribers 306 - ?------------------------------------------------------------------- -- - - !====:] editorial [:=========================================================== :---------------------------------------------------------------- -- - - Welcome to first issue of Demojournal suomiscene specials. In this and forthcoming issues you can read interviews and hopefully some reviews of well known people in Finnish scene history. Once again I'm late and I have to admit I still haven't done all the things I've promised. Nevertheless I'm not done with my Dreamhack '99 partyreport, it's included. You can probably read a 'final' report from Shine #6. Another thing is that PS is so busy with Sunray project so you won't see him editing Demojournal before end of the December. - melwyn ?------------------------------------------------------------------- -- - - !====:] demonews [:============================================================ :---------------------------------------------------------------- -- - - Imphobia & Fusecon have released a new scene audio CD compilation entitled audiophonik. Take a closer look what's in the CD at http://www.imphobia.org or read an announcement by Darkness in the commercial section. For scene nostalgia, there's a new section at Byterapers homepage's Scene Museum: Maggy Archive. Maggy was a Finnish & English language Amiga scene magazine, published by Complex 1989-1991. It was one of the cornerstones of Finnish scene. There are no downloadable files but complete magazines in crude WWW format. ?------------------------------------------------------------------- -- - - !====:] party on! [:=========================================================== :---------------------------------------------------------------- -- - - starts !=! ends !===! location !===! name !=========! contact !================ Nov 04 - Nov 07, 1999 Sweden Dreamhack '99 http://www.dreamhack.org Nov 05 - Nov 07, 1999 Argentina The Flash '99 http://www.theflashparty.com.ar/ Nov 13 - Nov 15, 1999 Hungary Conference 3000 http://hp.pardey.org/c3000 Nov 19 - Nov 21, 1999 Germany Breed '99 http://www.alienpub.com/breed/99 Nov ?? - Nov ??, 1999 Germany Cologne Conf. '99 http://www.academicus.de/cc98 =========! present time !====================================================== Dec 11 - Dec 12, 1999 Slovenia Abort '99 http://www.stjost.org/abort99 Dec 27 - Dec 28, 1999 Romania Dracula '99 Dec 27 - Dec 30, 1999 Denmark The Party 9 http://www.theparty.dk Jan 21 - Jan 23, 2000 Finland Elevator 3 http://www.elevator.labra.com Mar 10 - Mar 12, 2000 Holland Ambience 2000 http://www.ambience.nl Mar 31 - Apr 02, 2000 Finland Rendezvous 01 http://rendezvous.stc.cx Apr 19 - Apr 23, 2000 Norway The Gathering 1900 http://www.gathering.org May 06 - May 07, 2000 Russia Parodox 2000 http://eltes.info-don.ru/kirr May 26 - May 28, 2000 Germany Radwar Party 2000 http://www.radwar.com May ?? - May ??, 2000 Germany Dialogos 2000 http://www.dialogos.cc/ Jul 14 - Jul 16, 2000 Belgium Inscene 2000 http://www.inscene.org Aug ?? - Aug ??, 2000 Poland Gravity 2000 neuroup@agravedict.art.pl Nov ?? - Nov ??, 2000 France Millenium Party 2K ??? ?? - ??? ??, 2000 USA Bang! 2000 http://www.scene.org/bang! ??? ?? - ??? ??, 2000 Australia Coven 2000 http://www.coven2000.org Dec 13 - Dec 15, 2000 Holland ST News ICCC 2000 http://www.scriba.org/stnicc2000 ?------------------------------------------------------------------- -- - - !====:] weekly [:============================================================== :---------------------------------------------------------------- -- - - This week! I've mostly watched old Amiga demos. =====! interview !============================================================= Q: Good evening, Lemming. Please, tell us something about yourself. A: Good evening Melwyn :-). I'm Lemming of Orange & Hirmu, real name Janne Granberg, date of birth January 8th 1979. Q: So when this story really began? How did you get involved with demoscene? A: It's a rather long story but I'll try to keep it brief. Back in 1983 my father bought our family a Commodore 64 which soon became the center of our attention for me and my big brother (who's nine years older than me). My brother started coding and I played games and had fun with the computer, but soon a disk-drive was bought and my brother started cracking, under the name Finland Cracking Service (FCS - back then everyone's handles were three-letter acronyms, probably because of the arcade-game highscore :-). Things went on, my brother got a lot of contacts and I was always very interested to see the latest things he received by mail and from his friends. Early 1986 I was 7-years old when I saw the first demos on the C64 and I was amazed. I loved the musics, the graphics and the feeling. FCS also coded some of his first demos around that time too, and he soon became one of the most talented C64 coders ever. After doing a lot of solo-stuff he joined the group Finnish Gold in 1987 which was found by his old friends already back in 1986, and that's how one of the most legendary groups ever started.. Well, of course I wanted to be a part of all this and my brother being a great and supportive person agreed to do a couple of demos for me too, and I could 'design' them. Three demos were released in 1987 and somehow some people in the Finnish scene liked them and I was even greeted in some TJU demos (read more about TJU in the (B)-web http://www.byterapers.scene.org), so I decided to try swapping. I got all the latest stuff from the FIG people so it was easy for me to find a few contacts. Well of course for an 8-year old this swapping thing was just a cool, not-so-serious hobby-sort-of-thing to do, and I didn't keep it up for long because I didn't need to, Gallstone/FIG was a real megaswapper and he always brought us the latest stuff. :) (these days an 8-year old swapper might seem strange but it wasn't THAT strange back then.. I mean, Sardon/Byterapers was also something like 9-10 years and had lotsa contacts, and he was even in a real group) I intensively followed FCS's coding sessions and if you check out some old FIG demos you can even find my name credited in the ideas-section, for example in Neon Nights (I used the handles TZG and GZW back then, euhh..). And I gotta mention doing a lot of "real stuff" (sprite-ripping, graphics) for FIG's Cracker In Space II in 1989 too. Well, that was how I got involved with the C64-demoscene. As for PC, when Finnish Gold quit their activity in late 1989 my father bought our family an Amstrad 8088 8mhz PC with an EGA-adapter and a 1200bps modem. Some older friends I had introduced me to the secrets of modems and bbses and in early 1990 I was just completely into it. FCS never had a big interest on bbses, he just had mailcontacts, so when he started coding and later on joined Sorcerers I was the one who'd spread his productions to all the boards. I found a lot of contacts and also started doing some stuff like graphics and music, trading and bbses being another important thing.. Q: Many people remember you as an active swapper from early 90's. How was the scene and swapping back on those days? A: I did some swapping on the C64 in 1990 with contacts from Central-Europe, Sweden and Finland, but then I had a break and my swapping career didn't really start until 1993 and that was first on the C64 as a member of Alpha Flight and then on the PC as a member of Jeskola!. C64 had great swapping scene (probably still does), dozens of diskmags and hundreds of swappers. PC-swapping scene was pretty lame and there weren't many swappers. Then it developed and sort of became a fashion. Swapping on the PC was pretty cool even back in late 1995 when I quit, but I never had more than 30 mailcontacts! People just somehow voted me for the swapper-charts :). When I quit C64-swapping in early 1995 I had something like 140 mailcontacts. That was neat. I miss swapping and I miss bbses. Anyone can trade stuff in the internet, but in the mail- and modemscene one had to establish contacts and find friends. Generally the early scene was just great! There was a special feeling into it. Q: What about your groups you've been in? - Jeskola! A: I joined Jeskola! in early 1993 when I got to know Elwood (ex-Flashburn) and Phantom (a member of Komplex these days). I was starting my BBS Invalid Environment and I was searching for local demogroups who I could affiliate my BBS with. I called Elwood and asked if they'd start making Jeskola! -stuff again (they had released some stuff in 1992 already and Elwood says the group was originally found in 1991) and could my bbs became a world hq for them or something silly.. well I ended up joining Jeskola! as a sysop and graphician (my only graphics in early Jeskola!-prods were merely ansis) Jeskola! started doing intros and demos again. Jeskola!'s so-called breakthrough was on Assembly'93 with our intro. Then Jeskola! became popular as a group which somewhat re-invented design on the PC (well, most of Elwood's design-ideas were tasteless Melon-copies:). Deetsay, Dune, Beatnik, Jate and Ivy joined Jeskola! and we did Serious for Abduction'94, which became a hit-sort of.. but then Phantom and Elwood thought that Jeskola! isn't what it used to be anymore because we had so many members, so they wanted to kick out everyone except the three of us out. I objected so Phantom and Elwood left the group, and so did Dune and Beatnik because they thought we couldn't find a coder. I had to start organizing the group and find a coder. Jmagic who was also a member of Komplex back then joined us. And When Kowtow and Betacarotine from Admire, and Chanel5 joined, Jeskola! was alive again. Jeskola! did some pretty great stuff but was probably one of the inventors on boozing in PC-scene, hehe. The group had a popular attitude and even though Jeskola! intros weren't usually in the top-5, Jeskola! could be found from the charts of those days in the top-3 because of the attitude-thing :). Jmagic also did a lot of great stuff which never got finished and became released. - Orange When I got to know Sulphur, Dune, Hoplite and Der Piipo after Assembly'94 we had crazy daily phoneconferences and we found out we shared a lot of great ideas. Orange and Jeskola! were working on co-op prods (and so were Orange and Jamm) and stuff.. When Jeskola!'s ways separated with Jmagic after Assembly'95 it was obvious we'd merge with Orange. I started organizing and doing some graphics and design stuff, even coded something =). When Galvados finally joined Orange from Jamm in late'96 everything was in place.. - HiRMU HiRMU was found by me, Ivy and Jate after Assembly'93 and it was originally an anti-ansigroup. This is another long story. Me and Stormy started Ansi Creators Enterprise some time during autumn 1992 and it probably became the first European ansigroup.. well, we changed our name from A.C.E. to ansi Factory because ACE sounded simply too stupid. When Ansi Factory had done a couple of successful releases I was asked to join iCE's (another oldskool ansigroup, one of the best of it's time) European division. I felt honoured and of course I joined them. I did some really nice ansi-stuff (in my opinion:) for them but me and the Helsinki members of iCE had too many differences and I ended up getting kicked out of the group. I got an offer to join ACiD (another top-ansi group of it's time) but when I joined I was starting to get fed up with all the ansi-elite shit.. (even though ACiD ppl were really friendly and great) At the same time Jate, probably one of the best ansi-artists ever, and Ivy, who was a courier back then, got fed up with Stormy and AFC and resigned. So one day after these happenings me, Ivy and Jate were having a phoneconference and we were just bullshitting and having fun.. Ivy reminded me to bring back the vhs:es I had borrowed from him and told me "Palauta ne leffat tai tulloo HIRRRRMU" (=something like "return those vhses or a hirmu will come" but it doesn't sound good in English) and someone said (each one of us three has their own personal opinion of the one who said it=) "hey, let's start a group named HiRMU" and then someone else said "yeah let's just fuck everything up and draw crap ansis and chill out" , etc... The strange idea of HiRMU became very popular and it also became a boozing/party group. Lot's of cool sceners joined HiRMU to chill out and release 'crap' under secret names :). Well, that's how it started. Q: You have been at a lot of parties during these years. What are the best memories / parties you've attended? What about the worst ones? A: Assembly'93 has to be the best party I've been to.. It was amazing. We were drunk as hell and everything was just so cool.. ASM'93 also gave me the kick to start swapping on the C64 again. Assembly'95 was another very memorable experience, same with Skenery'96 and The Gathering'97. The worst party I've ever been to was the Nordic Line'94 in Pori, Finland. Jeskola! did a great partyreport from that party named Desperate Hours, check it out and you'll find out why it has to be the worst party ever. :) Q: What makes a good party, then? A: Good friends, lots of booze and dope, cool compos and friendly organizers.. sounds like Skenery'96 or 98 really. But a party doesn't necessarily have to be a good one in order to enjoy it, just as long and you're having fun with your friends. Q: And what's your opinion about drinking alcohol at parties? Some people (at least often the party organizers) don't seem to understand it. A: Boozing on parties is a tradition, not something to mess with :). The organizers don't usually get in trouble with the boozers unless they start harrassing them, like on Dreamhack in Sweden this year. [editor: hahaha. just read the partyreport :)] Boozing should be allowed allowed on parties, that's the way it was in the first place: Sceners gathered together to have fun. Q: Who are you're favourite what-so-ever people? Like your favourite: - groups A: Finnish Gold, Eagle Soft and Triad on the C64, Melon on Amiga and Orange, Komplex and Zymosis on PC ;). - coders Jmagic, Dweezil and Saviour of Komplex.. and FCS and XYZ-Soft of FIG on the good old C64. :) - musicians Sulphur of Orange. - gfx-men Kowtow of Orange and Electric of Extend. - demos This is a hard question.. All Budbrain demos on Amiga! :) And Mind Expanding by Melon.. and perhaps 242.. the release of 242 was something legendary back on Asm'93 :). People had weird speculations about it, strange rumors about a killer fractalpacker were spread and everything.. well of course it was just a hoax but still it was the first production of it's kind! On C64 Red Storm by Triad is one of the most memorable demos.. Older brilliant memorable stuff is Contest-Demo by FIG and Mixer by Upfront. And Totally Stoned 2 by Booze Design (TCC'93 release), which was the first demo on the C64 I had seen after some 1991 stuff! On PC Muna by Hirmu and Megablast by Orange :). Q: I must include a Demojournal quiz in here, too. Try to answer as quickly as you can whatever pops in your mind from these words. No big time thinking allowed. - Madagascar A: They have hash in Madagascar, don't they? :-) - Drink Karhu! Da beer! And Juissi all-sorts for the non-alcoholics. Weedbooze is nice too :). - Beer Karhu karhu! - Bear Hehheh. Uh lemme think.. Carebear a.k.a. Lyrik Eden. :) - X14 Hoplite was quite dead after coding it. Orange released another X14 in TP8 if you remember, that was on PSX. Actually I had the idea of X14 (II) being the last 'megademo' from Orange after Mr.Black but it never got finished so Der Piipo and Riot did X14 (II) on PSX. It was a rather simple attempt. - Real party Skenery'96/98! FIG Copyparty 87! :) - Oldskool The forthcoming Dweezil prods. - L'amour Hmm.. Familia Orange. - Chanel5 The stench in music. :) He had some great irony in some of his tunes, too bad the best ones he's done got never released. Q: Do you have any last words? Any URL:s or email addresses you would liketo share with the readers? A: Humm.. you can mail me at lemming@solutions.fi. Thank you and goodbye. =====! demo !================================================================== Mindstammer by Razor 1911 (party-version) Found at www.scene.org (in the incoming/dreamhack directory) 1st place at Dreamhack'99 (non-accelerated) System requirements: "A computer" (with win9x & 5.7 MB HD) The demo: Aha, Razor 1911! I remember the first time I saw a production of them, with a hi-res logo floating around, and a nice scroller, I think it was with Ninja Dragon 2, an great game that I played all ... Oops. Wrong scene, let's start again. Razor's demo division has made a few demos back in '93 and '94, but I can't find any more recent production of them, so apparently they were hibernating. They are back now, with probably the first demo that has it's own win-install program :) And Mindstammer is also one of the few hi-res (512*384) demos that's not dominated by the design, but by the "usual" effects like tunnels, full-screen radial blur, metaballs, a morphing cube flying between two planes etc. It would be boring in low-res, but now it's more impressive. And the part that amazed me most was the pixel-sharp real-time raytracing (RTRT): three colliding spheres with shadows, bouncing up & down in a textured pit. OK, the design is non-existent, RTRT is still in the "oh look, I've got X spheres/cylinders/planes on the screen"-phase, comparable with the "Next object has XXXX faces" of the old software 3D-engines. But hey, most demos are still using blur for their 320*240 RTRT, so this is quite an accomplishment. The still images include a half-screen girl face and some very decent logos that hint at Razors underground nature, with an angry cartoon-style girl and the zombie-skull. The main track is a nice demotune with a funky melody and lots of barely understandable vocals. Just like the demo, it has lots of variation, but the synchronizing is not what it could be. At the end there's a second track, very mellow and slow. It reminds me of the end of Past/Orange Juice, together with the upscroll with the flares in the background. Worth the download ? Mindstammer has its share of good and bad points: Good: - the code (I'm a big fan of RTRT :)) - the design, yes it has some, like the consistent use of the two-part titles on every screen (Mother earth/Particle child, High of light/Lost, Stored, Dead,...) and the greetings have also a Blasphemy/Purple touch. Bad: - The rather simple 3D-objects, sometimes with too big textures (why using hires then?), but the nfo-file said there were communication- problems with the 3D-graphician. - It gives an error at the end (page fault I believe). - I think you'll need at least a PII 300 to really enjoy this, especially the RTRT will look like a slideshow on slower PCs. Overall, I liked it a lot. A final will be available within a few weeks, so the smaller glitches will certainly get fixed. And for the older sceners, there's also the nostalgia factor in this one. Seven =====! intro !================================================================= This time I write about two 64kb intros from the Ragest party, held in Budapest, Hungary in September 1999. The winner was Slumpism by Pathos, the second place was given to Azoic by Chrysalis. Both are among the very best intros ever - and it is not just my subjective opinion. D-lee have already wrote a short note on them in Demojournal issue 59, but I thought they do worth a complete review... Azoic by Chrysalis After a long list of first placed 4k and 64k intros in Hungarian parties, this time Chrysalis did not managed to win. In this case it does not mean the decrease of quality - not at all. This intro would have won the intro competition at Assembly'99, definitely (My personal opinion is that it should have won here, too...). The intro is based on a 3d polygon renderer. There are many 3d scenes, connected with some fine bitmap effects. As a matter of fact, it is similar to Discloned by Haujobb from the coder's point of view, but this intro is better overally. There are many parts, but there are no connection among them, there is no 'story'. The code is by Nobo and Tbyte. It was done entirely in assembly, they use their own DOS extender and module player, and the 3d scenes are created in their own 3d modeller program. The soundtrack was composed by Magnetic. The music fits well into the intro, and due to the efficent sample compression, it is of a very high quality. The intro starts with a foggy landscape with trees and flying birds. We are flying above it, then the perspective is getting weird as we are rolling above. The logo of the intro is displayed here. Now a strangely morphing tunnel effect comes, the motion is very well synchronised to the music. The video changes to the second 3d scene, we are in a cave. Here we see the greetings engraved in glass pages. Before the next scene we are shown two great bitmap effects. These somehow look like water, but it can not be described in words... During the effects a picture of a following 3d scene is flashed. Now we are in a corridor, following a lightsource. The motion of the camera follows the beat of the music. The next scene is open-air, like the first one. We are flying out from the corridor, and we are now in a desert with some strange mountains. The credits are displayed here. Finally, there is one more effect while the logo of the intro is shown again; there is also a short flashback from the scene with the birds. Then the intro ends. What I miss is a story or at least a bit closer connection among the parts. I also dislike that the flying birds are drawn without filtering, and the pixels are jerking. The music is very good, fits the intro, and audio and video parts are kept well together. There are some great ones among the bitmap effects. The 3d scenes are extreamly complex, considering the size limitation. But the most important thing is that they are not only complex, but also look fine. I liked the open-air scenes the best. Slumpism by Pathos The winner of Ragest 1999 64kb intro competition is Slumpism by Pathos. It is realtime raytracing, of a never before seen speed. Manka, a girl is the author of the music; which fits in the intro well. The code is the work of Geza, it is more or less his introduction to the scene, as he has only made one 4k intro so far(it was released at Antiq'98). The story The intro starts with a water-like 2d effect, and it is announced that we are to watch a Pathos intro. Then, we are suddenly presented with realtime raytracing. The opening scene is a plane, there is a big 'glass' sphere on it, and there are four tiny spheres jumping around it. The credits are displayed, then the big sphere starts to grow, until it 'eats' the tiny spheres. Then, there is a very good 2d effect, a 2d bump with a 2d fractal morph in front of it, which is casting shadows to the bumped surface. In my opinion this is the best part of the intro. The next scene is a tunnel, there is a reflecting plane in it, moving up-and-down. From the fog, a sphere rolling on this plane comes into sight. The camera follows it, then we can see this scene from many positions. The music is changed. We see a plane again, which is now reflecting the other objects. There is a cube and a transparent sphere moving, they dive into the plane. Finally, a cone flies down and traps the light. The music stops. There is an end scroller, during which the screenshots of the 3d scenes we have seen are fading into each other, just to make us remember why we should vote this intro... The code The full code is written in C. Still, the intro is very fast, even on a Pentium-100 does it run at an acceptable speed. The animation is full-screen 320x200, not just a movie-type wide screen. There is no visible grid interpolation, as there is in many other raytracing intros. The raytracing parts are very spectacular, and done in a way that they look much more complex than they are in fact. True reflection is only implemented with sphere and plane primitives, but, since there is only one of these reflecting surfaces visible at a time, there is no 'recursive' reflection. There is only one single light source. The textures are mapped in a quite straightforward way, there is no filtering added (neither mip-mapping or bilinear filtering). That is why the large planes are becoming quite jerky in the far. This would be the case with the tunnel, too, but there is a clever fog effect added which hides this from us. Since there is no filtering, the pixels are getting very big when an object gets near to the camera. With a neat way of using the camera, this also remains hidden. Only in the tunnel can we notice this, but at least the pixels are 'correctly' big - they are square shaped, this means that the routines are rather correct... The routines are very affine, hardly can we see any faults. The shadows are sharp and correct. The only error I have seen is in the cube-plane part, when the end of the plane is displayed badly, but only in one or two frames in the whole animation. During the many times I watched it, I have only seen one grid tile left black :) Anyway, you have to search errors with a magnifier, the code is very well done. Conclusion This is a must-have for every scener, and I wonder what Pathos will make at the next scene parties. I hope Geza will soon introduce himself to the international scene as well. Download: ftp://ftp.scene.hu/.1/DEMO.'99/Rage.'99/64k/azoic.zip ftp://ftp.scene.hu/.1/DEMO.'99/Rage.'99/64k/slumpism.zip ftp://ftp.scene.org/pub/parties/1999/rage99/in64/azoic.zip ftp://ftp.scene.org/pub/parties/1999/rage99/in64/slumpism.zip Gekko gk@scene.hu =====! music !================================================================= Amor manifesto Kiova project milk.sgic.fi #38 (mp3) This ambient song impressed me. Since the beginning it has very own sound with influences from Buzz tracker. Important thing is that this sound doesn't overcome other sounds as usually happens to tracks from buzz. Whole song slowly floats on the resonant filters and lots of sounds and gives a chance to other influences to slowly come on top. It is a very unique ambient track and if you like this kind of music, you should get it. tryhuk =====! quote !================================================================= We probably discovered boozing on the PC-scene.. ?------------------------------------------------------------------- -- - - !====:] commercial break! [:=================================================== :---------------------------------------------------------------- -- - - "audiophonik - music for the scene generation" SCENE AUDIO CD by IMPHOBIA & FUSECON is available! Hello everyone! Imphobia & Fusecon are proud to announce their first jointly produced scene audio CD compilation entitled audiophonik. "audiophonik - music for the scene generation" is an audio cd compilation containing brand NEW, studio recorded, mellow-ambient to slightly upbeat compositions from some of the best, past and present, musicians from the PC and Amiga demo scene. We feel we put together quite the audio CD with some of the most talented musicians the scene has to offer (see the track listing below). audiophonik is a professionnally done production (not a CD-R), containing 12 brand new high quality professionaly recorded tracks, totalizing a complete playing time of over 70 mins. The CD comes in a transparent case with a fat full color sixteen page booklet containing pictures, text and bios of each musicians and sells for a very cheap prize (±13 US$). The complete track listing is as follows: 1. flow - Frederic "MOBY" Motte (France) 2. nr24 - Victor "VIC" Van Vlaardingen (Holland) 3. spectral vision - Christophe "REZ" Resigne (France) 4. the giving tree - Alexander "SIREN" Brandon (USA) 5. overture - Jogeir "JOGEIR" Liljedahl (Norway) 6. little monkey - Gustaf "LIZARDKING" Grefberg (Sweden) 7. gate 99 (last call) - Erik "ZODIAK" Stridell (Sweden) 8. pulse - Andrew "NECROS" Sega (USA) 9. third millenium - Anne "LLUVIA" Haessig (France) 10. ephemeral wanderer - Kenny "C.C.CATCH" Chou (USA) 11. space deliria - Bjorn "DR. AWESOME" Lynne (England) 12. cocoon - Adam "SCORPIK" Skorupa (Poland) MP3 extracts of the songs are available at http://www.imphobia.org audiophonik is available for ordering by people in Europe, Africa and Middle East throught Imphobia's audiophonik www site at http://www.imphobia.org (including ordering by credit card). People in the Americas or Pacific Rim can order it from Fusecon at http://www.fusecon.com Thanks a lot for your time reading this email. and let the scene spirit always be among us. Best Regards, J e f f Darkness [Imphobia] =====! homepages !============================================================= Groups: 3g Design..............................http://3gdesign.cjb.net Acid Rain..............................http://surf.to/acidrain Anakata..............................http://www.anakata.art.pl Astral..............................http://astral.scene-hu.com Astroidea........................http://astroidea.scene-hu.com AtomiK....................................http://atomik.ini.hu Bomb..................................http://bomb.planet-d.net BlaBla..............................http://blabla.planet-d.net Blasphemy..............................http://www.blasphemy.dk Byterapers.....................http://www.byterapers.scene.org Calodox.................................http://www.calodox.org Chrome..............................http://chrome.scene-hu.com Defacto 2..............................http://www.defacto2.net Dolops......................... ........http://dolOps.scene.hu Exceed...........................http://www.inf.bme.hu/~exceed Fobia Design...........................http://www.fd.scene.org GODS...................................http://www.idf.net/gods Green.....................................http://green.dyns.cx Grif........................http://arrabonet.gyor.hu/~rattgrif Haujobb......................................http://haujobb.de Hellcore............................http://www.hellcore.art.pl IJSKAST.............................http://www.ijskast.cjb.net Immortals..............................http://imrt.home.ml.org Infuse...................................http://www.infuse.org Just For Fun...........................http://jff.planet-d.net Kilobite...............................http://kilobite.cjb.net Kolor................................http://www.kaoz.org/kolor Kooma.....................................http://www.kooma.com Label zero.........................http://labelzero.pganet.com Mandula.........................http://www.inf.bme.hu/~mandula Monar................ftp://amber.bti.pl/pub/scene/distro/monar Noice.....................................http://www.noice.org Orion..............................http://orion.arfstudios.org Quad........................................http://www.quad.nl Rage........................................http://www.rage.nu Replay.......................http://www.shine.scene.org/replay Rhyme................................http://rhyme.scene-hu.com Skytech team............................http://www.skytech.org Sunflower.......................http://sunflower.opengl.org.pl Suspend......................http://www.optimus.wroc.pl/rappid Tehdas...................................http://come.to/tehdas Tesko..........................http://www.scentral.demon.co.uk The Black Lotus.............................http://www.tbl.org The Digital Artists Wired Nation.http://digitalartists.cjb.net The Lost Souls...............................http://www.tls.no TPOLM.....................................http://www.tpolm.com Trauma.................................http://sauna.net/trauma T-Rex.....................................http://www.t-rex.org Universe..........................http://universe.planet-d.net Vantage.........................http://www.profzone.ch/vantage Music: Aisth.....................................http://www.aisth.com Blacktron Music Production...........http://www.d-zign.com/bmp Chill..........................http://www.bentdesign.com/chill Chiptune...............................http://www.chiptune.com Da Jormas................................http://www.jormas.com Five Musicians.........................http://www.fm.scene.org Fridge...........................http://www.ssmedion.de/fridge Ignorance.............................http://www.ignorance.org Intense...........................http://intense.ignorance.org Jecoute.................................http://jecoute.cjb.net Kosmic Free Music Foundation.............http://www.kosmic.org Level-d.................................http://www.level-d.com Milk.......................................http://milk.sgic.fi Mah Music.............................http://come.to/mah.music Maniacs of noise...............http://home.worldonline.nl/~mon MAZ's Sound homepage.............http://www.th-zwickau.de/~maz Mo'playaz..........................http://ssmedion.de/moplayaz Mono211.................................http://www.mono211.com Morbid Minds..............http://www.raveordie.com/morbidminds Noise................................http://www.noisemusic.org One Touch Records......................http://otr.planet-d.net Radical Rhythms.....http://www.andrew.cmu.edu/user/merrelli/rr RBi Music.............................htpp://www.rbi-music.com Ruff Engine................http://members.xoom.com/ruff_engine Sound Devotion................http://sugarbomb.x2o.net/soundev Soundstate.........................http://listen.to/soundstate Sunlikamelo-D...........http://www.error-404.com/sunlikamelo-d Suspect Records........................http://www.tande.com/sr Tequila........................http://www.defacto2.net/tequila Tempo................................http://tempomusic.cjb.net Theralite...........................http://theralite.avalon.hr Tokyo Dawn Records........................http://tdr.scene.org UltraBeat.........................http://www.innerverse.com/ub Vibrants................................http://www.vibrants.dk People: 3d addict...................http://users.cybercity.dk/~bcc5877 Anders Akerheden...............http://hem.passagen.se/andersak Ari..............................http://www.primenet.com/~arie Attack..............................http://attack.planet-d.net Balrog.........................http://www.mds.mdh.se/~mek98adl Carlos..............................http://www.nexus.hu/carlos !Cube......................http://www.cs.helsinki.fi/~tlonnber Dave.............................http://www.come.to/davecorner DaVinci.................................http://davinci.ice.org Echo................................http://www.kki.net.pl/echo Exocet..........................http://jff.planet-d.net/exocet Flan.............................http://www.error-404.com/flan Gardner................................http://www.gardner.z.pl Grabule........................http://members.xoom.com/grabule Hunz............................http://www.globec.com.au/~hunz HP........................................http://hp.pardey.org Inferno............................http://inferno.planet-d.net Jean Nine....................................http://j9.cjb.net Jimsendu............................http://home.sol.no/ojakobs Jupiter....................http://members.xoom.com/JupiterCode Leviathan....................http://www.ews.uiuc.edu/~ajcarlso Los........................http://www.angelfire.com/in/miku305 Mephisto.............................http://www.chez.com/shiva Mystical................................http://www.mystical.dk Nekrite.....................................http://move.to/ap0 Nico....................................http://geecs.org/~nico Nino...................http://www.saunalahti.fi/~kuusnie/tapsa Nogsf..............................http://www.saers.com/~nogsf Pow.................................http://home.sol.no/~tskara Rents................................http://newdigital.tsx.org Rez.................................http://reeeeez.citeweb.net Rod.................................http://www.inf.bme.hu/~rod Scorpik............................http://scorpik.planet-d.net Shodan...............................http://shodan.skytech.org Skal..................................http://skal.planet-d.net Skaven..........................http://isis.yok.utu.fi/~skaven Sol..................................http://www.icon.fi/~solar Spell.........................http://www.ThePentagon.com/Spell Splif..............................http://splif.aegis-corp.org Szoke......................................http://szoke.ini.hu TheREW..............................http://home.wxs.nl/~therew Traven..............................http://traven.planet-d.net TS................................http://www2.hawaii.edu/~myee Tuo.....................................http://tuo.skytech.org Unlock...........................http://www.profzone.ch/unlock Vivid..................................http://vivid.kosmic.org Wain.............http://zevs.ifi.ntnu.no/~frankwer/gfx/gfx.htm Warder...............................http://www.dlc.fi/~warder Willbe...................................http://willbe.cjb.net Yannis...........................http://www.zip.com.au/~yannis Zden....................................http://message.sk/zden Others: Arf!Studios..........................http://www.arfstudios.org Calodox demolinks exchange.....http://calodox.planet-d.net/cde #coders..................................http://coderz.cjb.net Comic Pirates.........................http://scene-central.com Demo fanclub........................http://jerware.org/fanclub Digital Undergrounds.....................http://dug.iscool.net Doose charts...............................http://www.doose.dk Dreams2 CD.........................http://nl.scene.org/dreams2 Freax...................http://freax.scene-hu.com/mainmenu.htm GfxZone.................................http://www.gfxzone.org Hugi size-compo...............http://home.pages.de/~hugi-compo Orange Juice.........................http://ojuice.citeweb.net PC-demos explained.....http://www.oldskool.org/demos/explained Pixel...................................http://pixel.scene.org Scenet....................................http://www.scenet.de Sunray..............................http://sunray.planet-d.net Swiss......................http://www.profzone.ch/vantage/list TakeOver................................http://www.takeover.nl Textmode Demo Archive.................http://tmda.planet-d.net Hungarian scene page...................http://www.scene-hu.com Trebel...................................http://www.trebel.org Zen of Tracking.........................http://surf.to/the-imm Diskmags: Amber...............................http://amber.bti.pl/di_mag Amnesia...............http://amnesia-dist.future.easyspace.com Demojournal....................http://demojournal.planet-d.net Fleur................................http://fleur.scene-hu.com Heroin...................................http://www.heroin.net Hugi........................http://home.pages.de/~hugidownload Pain........................,,,,,,....http://pain.planet-d.net Static Line......................http://www.ic.l7.net/statline Total Disaster...................http://www.totaldisaster.w.pl TUHB.......................................http://www.tuhb.org Ftps: Amber.......................................ftp://amber.bti.pl Cyberbox.....................................ftp://cyberbox.de Flerp...................ftp://flerp.scene.hu Scene.org................ftp://ftp.scene.org Skynet archive.................ftp://acid2.stack.nl/pub/skynet ACiD2 Archive.............................ftp://acid2.stack.nl ?------------------------------------------------------------------- -- - - !====:] articles [:============================================================ :---------------------------------------------------------------- -- - - Amiga demo charts When is the last time you've seen an Amiga demo chart? I think in a way it's quite funny to see these all charts where you can vote only PC demos - but at the same time still somebody votes for 2nd Reality and other oldies released on PC. So here's the question of the week. Unsuprisingly Arte won and in fact the first five places are all good old ones. Relic by Nerve Axis (winner of the Assembly'98 Amiga demo competition) is the only newer demo which managed to get in top 10. Seems like nothing can beat the old hits. 1. Sanity: Arte ........................................ 30 2. Silents: Hardwired .................................. 24 3. Kefrens: Desert Dreams .............................. 18 4. Spaceballs: Nine Fingers ............................ 16 5. Andromeda: Nexus 7 .................................. 14 6. CNCD&Parallax: Deep Psilocybin Mix .................. 13 7. Spaceballs: State of Art ............................ 12 8. CNCD: Closer ........................................ 10 9. Nerve Axis: Relic .................................... 8 10. Fairlight: 242 ....................................... 7 11. Virtual Dreams of Fairlight: Faktory ................. 6 12. CNCD: Killer ......................................... 5 Haujobb&Scoopex: My Kingdom .......................... 5 Impulse: Muscles ..................................... 5 Melon: How 2 Skin a Cat .............................. 5 Melon: Mind Expanding ................................ 5 Sanity: World of Amiga'92 ............................ 5 Scoopex: Alien ....................................... 5 The Black Lotus: Captured Dreams ..................... 5 20. Floppy: Datablade .................................... 3 Impulse: Voyage in Storm ............................. 3 Kefrens: Megademo 7 .................................. 3 Parallax: Zif ........................................ 3 Sanity: Elysium ...................................... 3 Sanity: World of Commodore ........................... 3 Three Little Elks: Tribes ............................ 3 TRSI: Rise ........................................... 3 Urban Shakedown: Some Justice 94 ..................... 3 29. Andromeda: D.O.S ..................................... 1 Andromeda: Sequencial ................................ 1 Dual Crew Shining: Klone ............................. 1 Floppy: Untitled ..................................... 1 Juliet&Case: C42 ..................................... 1 Melon: Baygon ........................................ 1 Phenomena: Enigma .................................... 1 Sanity: Interference ................................. 1 The Black Lotus: Tint ................................ 1 Virtual Dreams of Fairlight: Fullmoon ................ 1 Virtual Dreams of Fairlight: Love .................... 1 Virtual Dreams of Fairlight: Sumea ................... 1 I received also some answers that were impossible to include to the charts like "gimme an amiga, so that i can finally watch some amiga-demos and then i could answer this one ;-)" or "DON'T DESTURB ME". But nevertheless thanks to all who bothered to answer this query. =====! DH99 partyreport !====================================================== First night, campfire and everything I was really broke that time so I had to mail the main organizers few weeks before the party and tell them that an editor of Finnish computer magazine would come to Dreamhack. And the nice girl behind the desk didn't even bother to call main organizers to check my but gave my press-wrist/bracelet whatever- you-call-it thing without asking too many questions... Eventually it was time for moisten my dry throat after long driving. We had our little party at the parking lot, taking the refreshments, listening to good music from a little boombox and talking about deeper meaning of almost anything. People came and went, it was still quite early evening and the Swedish people were shopping in the mall nearby. Some of them didn't seem to appreciate our way of taking pleasure of the warm autumn day. People began to warm up and I was at great mood, too. But at some point Virne and I had to get in to do something about compo entries. We had no id's for Zepo system yet and Koma demo was still unfinished. Fortunately there were no evil organizers at the entrance and we headed for the separate room where Noice and Razor guys were doing their stuff. They showed us some previews of their entries but had no free computer for our use. We had found out earlier the day where Whizzter and his friends were in the big hall. And eventually some nice guy from TMB borrowed his machine to Virne so he could finish Koma demo on it. At some point I had to help Lemming, Primon and SolarC to get in, the organizers at the entrance didn't fancy them for some reason. This was the only time we used our last escape, back door behind many corridors and stairways. Alarm didn't break on this time, we were safely inside. But after watching again some time Virne coding terrible thirst overtook me and I had to head back to the refreshments. The party was going strong on the parking lot and when the Norwegians arrived - well, this time only Jaws and his girlfriend Yngvil came - we were even more on higher spirits. We got company also from some nice Swedish soulmates like Whisker. It was Whisker who was my first step of almost total unconsciousness later the night (no hard feelings, pal :). He invited me and Chavez for a joint. Rzb came too, he was the only one with a lighter. And I don't know what we smoked but it was really strong stuff. All I remember I was sorry for wasting some of it on the ground but I couldn't express myself (Chavez told me next day that I was telling to Whisker something like "Swedish girls are good singers. I want you to... fuck" Hmm, no comments on that one). The second step was that goddamn campfire. Yes, no party without a campfire. Some moments later I was walking with Wreq searching the others who had left the parking lot. And soon as we discovered them further from the parking lot we found ourselves rolling down a bushy slope (the bushes were suprisingly elastic). Wreq disappearead somewhere and it was only Primon, Velikani and Jaws (if I recall right) who made it for the well chosen campfire place. We had some first quality rafts and planks but after all I didn't care too much about the campfire and headed back in. At this stage I just wonder how I got inside. Perhaps the organizers didn't know yet that I was Finnish, 'cause almost half of our people had been already kicked out. I remember sitting on Whizzter's computer, ircing and telling the news from the party. At some point Droid - or was it Whizzter's friend Hanna - had driven me away to get some sleep. I was obviously passing out. Sucky compos and evil organizers - zero tolerance First thing which pops into my mind when I wake up is that I have to get into bathroom and quickly. Yes, unsuprisingly I suffered from severe hangover. Whole morning I wondered restless unable to sleep or do anything reasonable. When it was for wild music compo, I joined the others in front of the big screen. They played Chavez's and Illusion's co-op tune but none from the Damage brothers. (I didn't care about too much not hearing my own 'cause I had lost my wild music entry CD last night before entering it and although I eventually entered it as MP3 it was still against some silly rule.) Boys were already partying outside but I wasn't on the mood. I couldn't even drink water or juice without provocating my stomach. And nothing spectacular happened that day, we watched some compos (all music and gfx compos were held during the daytime) in between. No real quality in any of the compos, just some single good tracks and pictures. When evening came and it was time for intro competition I was finally in enough stable condition to enjoy partying again. We sat in front of the big screen and right then someone from compo crew showed accidentally the entrylist on the screen just for couple of seconds. But it was there long enough that we could see HiRMU intro was not in the competition. Of course we headed to compo crew and asked kindly why they wouldn't show it. The answer was dull "It was too low quality". This caused much talking especially afterwards when we had seen the compo with a lot these "high quality" intros... At least Droid and SolarC tried to discuss more with compo crew but I gave up and concentrated on drinking some more beer. Charly protested with his own special way - He went in front of the big screen and tried to show his ass to all the people. But the organizers were even quickier and chased him away before he could get his pants down. Well, there were some good entries in the intro compo. Though not everyone likes the Replay intro because of it's minimalistic style I think it was one of the coolest intros. And of course Cashcow by Aardbei was a moral winner of the compo, it was a real surprise they didn't get in top 3. When it was time for the PC non-accelerated demo competition it was clear that organizers didn't want to have us inside anymore. Well, we hadn't been behaving too nicely, yelling all the comments during crap intros and our own stupid little song about provocating Charly to show his ass again. :) And I was losing my voice partly because of too much yelling. It was nice to see own demo at the big screen after some ordinary effect demos. In fact I don't remember any other demos from the compo but Retro A.C's Superstar DJ demo, which was almost a shock (No offense Charly, but you're done quite horrible demos earlier :) And then there was the one from Razor 1911 which was clearly going strong in the compo. During the compo almost all security crew had gathered next to big screen and when the compo was over they practically throwed us out. At this point I had lost my voice almost completely. It wasn't nice to try to convince everyone that I really had no voice when they were just joking about it whole time. Jaws had a nice solution to this problem - he had this small pocket computer with him I could borrow. So rest of the night I communicated by writing with electric pencil to Casio Cassiopeia's screen. It seemed like the organizers didn't recognize me as a Finn if I was just alone and not with the others so I had no problem getting in. So I spent some time on irc waiting for the accelerated demo competition. But soon I got bored and I had to head back to the parking lot. Strangely the parking lot was empty, everyone had vanished to somewhere. It took me quite a long time before I found Virne and Primon standing next to big campfire on the other side the partybuilding. And really, they hadn't even lit it, and when the police came Primon told them kindly that some Swedish kids had run away right after the police came. These officers seemed tired and not too friendly (well, after all it was official Halloween day, most likely they had a lot of work that night). We headed back to the cars and now there were some other people, too. But just when we had relaxed ourselves Charly came from the partyhall saying "Your demo doesn't work on the compo machine, they've been searching for you!" D'oh. Back inside. First it took several minutes to convince the organizers at the entrance that this time we really needed to get in. After some talking they let us to go to the compo crew to ask what really was wrong. Nice way to tell somebody his demo doesn't work on the compo machine just less than one hour before the compo.. Fortunately the compo was delayed and Virne managed to fix the demo - just five minutes before the compo would start. So it was time for PC accelerated demo competition. Just four entries in the compo so it didn't last too long. The others were quite good ones, from TMB and Replay (don't remember the third one) but seeing Koma: Ignorence on the big screen was nice (I've watched it now many times at home and it doesn't look that nice anymore, hmm). And after the compo they finally showed HiRMU intro (out of the competition, of course). I felt quite satisfied when it got more applause than almost any other production showed on big screen. Since the compos were over (well, there were only some useless utility and other platform demo compos in the morning) we decided to vote. Only couple of us had votekeys for some unknown reason so I and Virne went to the info desk asking nicely if they could give us our personal votekeys. There were some nice girls on the desk and we almost managed to reach consensus when one security crew guy came to the desk. He watched us for a moment and took his Walkie Talkie: (translated quite freely :) "Alert! Finnish people are on the infodesk." We were just "What the fuck? We want only our votekeys" and were ready get running away. Some other guy came and asked what the problem was and after he saw we had tickets he was just like "Let them go". At the latest after this incident I was feeling quite paranoid. We had our votekeys but had no lust to vote. I voted for Virne, he seemed to pass out and I was feeling sleepy as well. So it was time to go to sleeping hall. I guess the others continued still partying. Last words Nothing spectacular happened on sunday. The prize giving ceremony was held but we had no spirit left after this long percecution by the evil organizers. Really, they even admitted it to us that their orders were from time to time throw Finnish people out. Sick. And I was happy enough to avoid this conspiracy but for example Tweet was unlucky enough to pay his ticket and to get in just few times during the weekend. Like at Friday he and Wrekstar were coming in to get some sleep but they didn't let them because of this "zero tolerance". And when Terhi, who didn't even drink anything during the day, didn't get in, it was clear it was who were the real bad guys in the hood. But enough this crap. Cool Zepo guy from Denmark were giving the prizes and then I decided that next year I'll go to Summer Encounter instead of bloody Dreamhack. Or perhaps we'll go to Dreamhack anyway, just to show the organizers we haven't given up. :) - melwyn ?------------------------------------------------------------------- -- - - !====:] end [:================================================================= :---------------------------------------------------------------- -- - - Download site#1.ftp://flerp.scene.hu/scene/DiskMag/DemoJournal Download site#2.........ftp://ftp.foxfiber.net/pub/demojournal Download site#3.ftp://amber.bti.pl/pub/scene/mags/demo_journal Download site#4.......ftp://ftp.scene.org/pub/mags/demojournal Homepage.......................http://demojournal.planet-d.net Mirror.............................http://demojournal.scene.hu Webmaster......Sweeper...................... Demo-reviewer..Seven....... Intro-reviewer.Gekko.......................... Intro-reviewer.D-lee........................ Music-reviewer.Tryhuk............. Subscribe......Topic: subscribe..... Unsubscribe....Topic: unsubscribe... Editor.........Melwyn.......................... Ex-editor......Psychic Symphony.....