?------------------------------------------------------------------- -- - -
!: 39 :: 14 may 1999 :
editorial
demonews
The night falls on me party on!
Darkness clouds my mind weekly
interview -
I see you shiver demo -
intro -
Fear not of what i am music -
quote -
Fear of what i can be question -
commercial break
You mortals are weird. homepages
articles
You tremble on sight of evil
end
But you dont know where evil is
subscribers
Hahaha! How i find you amusing 206 -
?------------------------------------------------------------------- -- - -
!: editorial :
Back to old days where i had to write everything myself. I was
starting to miss them... :
Humm.. demo.cat.hus weekly new files report seems to be buggy...
I need to talk to DC-1 :
Oh yeah, try to fill out the hugi16 suport file attached to the
zip please... : Next week ill attach fleurs! :
Nothing personal dlee. Its just that adok asked me first... :
ps
?------------------------------------------------------------------- -- - -
!: demonews :
Fleur3 out! http://fleur.scene-hu.com/
Hugi15 out! http://home.pages.de/
Arf!party report is out!
ftp://ftp.scene.org/incoming/ARF99/misc/ArfReport.zip
ojuice.citeweb.net
Moby/Sanity/Nooon and 2 has released an EP. You can find
some MP3-extracts at www.multimania.com/nooon.
GfxZone is back online! www.gfxzone.org
?------------------------------------------------------------------- -- - -
!: party on! :
starts !! ends !! location !! name !! contact !
Mar 31 - Apr 04, 1999 Norway The Gathering 99
Apr 02 - Apr 05, 1999 Germany Mekka Symp. 2k-1 http://ms.demo.org
Apr 02 - Apr 04, 1999 America Spring Break99 http://skaro.scene.org/sb99
Apr 02 - Apr 04, 1999 Sweden Birdie 99 http://www.birdie.org
Apr 03 - Apr 05, 1999 France The Meeting 1999 http://www.fil.univ-lille1.fr/EVENEMENTS/coding/
Apr 16 - Apr 18, 1999 France Arf!Party http://arfparty.citeweb.net
May 07 - May 09, 1999 France Keyboard 99
May 13 - May 17, 1999 Sweden Icing99 http://www.icing.net
! present time !
May 21 - May 23, 1999 Sweden Pool Position 99 www.pool-position.pp.se
May 29 - May 30, 1999 Poland Rush Hours99 amber.bti.pl/rh99
May 29 - ??? ??, 1999 France Servo 99 info@mars-eyes.org
Jun 04 - Jun 06, 1999 Holland Takeover 99 http://www.takeover.nl
Jun 05 - Jun 06, 1999 Canada Coma 99 http://www.microtec.net/unkelben/coma.html
Jun 11 - Jun 13, 1999 Sweden Remedy 99 http://www.remedy.nu
Jun 24 - Jun 27, 1999 France JEM 99 http://jem.rtel.fr/
Jun 25 - Jun 27, 1999 Germany Underg. Conf. 3d http://uc3d.bingen.net
Jul 02 - Jul 04, 1999 Hungary Jumper 2000-1 http://jumper.scene-hu.com
Jul 02 - Jul 04, 1999 France VIP 99 http://popsyteam.rtel.fr/VIP/
Jul 03 - Jul 04, 1999 Russia Chaos Const. 999 http://cc999.da.ru
Jul 09 - Jul 11, 1999 Belgium Inscene 99 www.analogica.com/inscene
Jul 09 - Jul 10, 1999 UK Dejavu 99 http://www.dejavu.org.uk
Jul 09 - Jul 11, 1999 Swiss Buenzli8 http://swiss.scene.org/buenzli
Jul 19 - Jul 23, 1999 Norway Density 99 www.gathering.org/kandu/
Jul 21 - Jul 24, 1999 Denmark Summer Enc. 99 http://summer.encounter.dk
Jul 22 - Jul 24, 1999 Spain Euskal 7 http://www.euskalparty.org
Jul ?? - Jul ??, 1999 Hungary Rage-Scenest 99
Aug 06 - Aug 08, 1999 Finland Assembly 99 http://www.assembly.org
Aug 20 - Aug 22, 1999 Hungary AntIQ99 http://antiq.scene-hu.com
Aug 20 - Aug 22, 1999 Germany Evoke 99 http://kaoz.org/evoke/99/
Aug 21 - Aug 22, 1999 Czech Rep Fiasko 99 http://vyhen.site.cz/fiasko99/
Aug 21 - Aug 24, 1999 France Slach 2 www.mygale.org/myke666
Aug 27 - Aug 29, 1999 France LTP 3 ltp.planet-d.net
Sep 03 - Sep 05, 1999 France RTS Party 2000-1 http://RTS-PartY.imag.fr
Sep 05 - Sep 07, 1999 Sweden The Demoparty 99 http://www.demoparty.com
Sep 30 - Oct 03, 1999 Norway distance 99 http://www.neutralzone.org/distance/
Oct 01 - Oct 03, 1999 Germany Dialogos 99 http://www.dialogos.cc
Nov 05 - Nov 07, 1999 Hungary Conference 3000
Nov ?? - Nov ??, 1999 Germany Cologne Conf. 99 www.academicus.de/cc98
??? ?? - ??? ??, 2000 Germany Radwar Party 2000 http://www.radwar.com
??? ?? - ??? ??, 2000 USA Bang! 2000 www.scene.org/bang!/
?------------------------------------------------------------------- -- - -
!: weekly :
This week! I have been mostly eating... sounds
! interview !
Session Start: Sat May 15 17:45:41 1999
*** Buckshag has joined demojournal
Buckshag hi
ps well, hello there! : so who are you? :
Buckshag im a coder : well. my real name is john van der burg,
am 21 years old and live in the netherlands
ps what do you do on real life?
Buckshag im still doing college, but thinking about quitting my
studies and go work fulltime at a game company. and i
also do freelance work for some game companies at this
moment
ps where have you worked previously?
Buckshag last year i did freelance programming work for lionhead
studios for their game black and white, and i just
finished a half year fulltime work for orange games, on
their game Core
ps what have you learned with working with companys? whats the
real big diference from home-coding?
Buckshag i learned a lot about how the 3D engines like unreal etc
exactly work and how to make your own with the same
quality. The big difference is that you have to do
everything yourself if you work at home. When you work
at a company you work with a team, and you work on things
where you are specialised at
*** Lapute has joined demojournal
*** Lapute was kicked by ps lapute? :P
editor: i hope you dont know french...
Buckshag hehe
ps tell me more on how things worked.. how is it like? big
network with ppl talking around?..
Buckshag at a game company?
ps yeah..
Buckshag well, at the lionhead offices it was more quiet, but
ofcourse there were a lot of fun things there. The people
there work very hard and serious on their projects. At
orange games all ppl were really crazy! it was extreme
fun! Im sure that you wuuld get crazy if you join a full
day with me over there : its not a big network with ppl
talking around. most game companys are not that big
lets say 15 ppl working in 1 room
if there are some things you dont know you can always
ask someone else. there is no sense of competition in a
company. you work in a team, helping eachother
ps humm then why does it take so long to make a game? :
Buckshag because a game is an ENORMOUS project. everything must be
perfect. Its not like a demo where all camera positions
etc are always the same. You have to deal with a lot of
difficult big and small things
ps humm.. really? :
Buckshag : it also depends on how big a game is ofcourse
you can make a 3D tetris or a game like black and white
or core :
ps 3d tetris? :P that sounds interesting.. :P
Buckshag hahah those stupid games sell good : but are no fun
to make : its cool to work on things which are never
done before
ps like black and white? :
Buckshag exactly :
ps hehe ok, lets get back to scene.. what have you been doing
lately? :
Buckshag i was a member of superstition, but i never worked on a
real demo : thats why i decided to quit superstition
so i am groupless now : i am working on my own new
3D engine called Oxygen3D you can check it out at
www.mysticgd.com
ps oxygen3d.. uhhhhhh and what are you planning to do with it? :
Buckshag licensing and creating a game with it. and demos :
because superstition will use that engine too for their
demos
ps so your on superstition or not? make up your mind.. :
Buckshag no : i only support them with my engine. They have
permission to use it. I dont work on their demos ...
but there will be one day i will make the best demo ever
together with krafton the 3d modeler... :
ps : so you wont make any demos yourself?
Buckshag maybe... till now i only did 4 hour demos created in 4
hours or less, and everytime i join a democompo i am the
only one which competes hardware accelerated compo
more demogroups should support windows, and hardware
acceleration support most groups are far behind with
technology...
ps why do you say that?
Buckshag because i am sure most ppl who have hardware acceleration
in their pc would prefer hardware accelerated demos...
they dont want those ugly poly routines, but they want
fast smooth goodlooking demos : and most coders think
that hardware acceleration programming is so easy
well. its not : it gives you a lot of extra limitations
and why not supporting windows?
ps well.. but almost everyone has diferent hardwares... how do
you comply with that? dont normal demos get more potential
viewers then hardware accelarated ones?
Buckshag direct3d supports almost all hardware... also 3DFX. well,
build software AND hardware support then : my engine
supports OpenGL, Direct3D and Glide
ps will it work on a machine without a 3dfx? and without
hardware 3d accelaration
Buckshag it will work on ALL hardware accel cards, which support
OpenGL, Direct3D or Glide. OpenGL software also works
but that is not fast, because the complete engine is
optimized for hardware accel. further the engine also
uses the Galaxy Soundsystem the soundsystem which is
also used in the game Unreal
ps what if you had done a software only version? wouldnt it give
all the same fps and work on more computers?
Buckshag Oxygen3D is a game engine, not a demo engine. However
with a game engine you can also make demos... If it was
software only, it wouldnt give the same FPS, because
hardware acceleration is ofcourse faster, and it looks
much better then software rendering at an acceptable
speed... I think software support in 3D games will slowly
dissapear...
ps isnt that very.. i dunno... capitalist? your making people
buy hardware...
Buckshag all die hard gamers have already bought hardware for the
ultimate gaming experience
ps ultimate gaming experience? :P you sound like a salesman
trying to sell a joystick.. :
Buckshag would you prefer blocky slow 3D, looking ugly, or smooth
running good looking non blocky graphics?
ps hehe.. :D smooth please.. :
Buckshag haha yeah sorry, well im just giving my opinion :
ofcourse there are ppl who will laugh at me now...
ps so what are your plans for the future? just finishing your 3d
engine? :
Buckshag my engine is never finished : but im working hard on
it, and there will be a time that i say it is finished.
then i will try to sell licenses to other companies...
and ofcourse i will keep freelancing for game companies :
and i will try to make a demo :
ps do you watch demos and intros often or not really?
Buckshag i only watch winning party demos
but i have almost never seen a demo with good 3d :
ps well, what about toys/gods? :
Buckshag the 3d looks bad really : not REALLY bad
the design etc is very cool with the music but the
characters for example... these guys need a skinning
system! : and it runs damn slow :
ps hehe what about bleam/statix?
Buckshag way too slow. but statix coded it in a very short time...
statix can do a loooooooooooot better :
but it is also slow because of the texture uploads
uploading movie sequences to hardware is slow...
ps oh yeah, the source of bleam has been released recently..
are you supporter of this kind of things? open source..
Buckshag yeah. opensource is good!
ps why?
Buckshag because people can learn from these sources
ps what about the ripping problems..
Buckshag thats not cool, and not smart to do. because there are
always ways to do it fast/better. i also prefer not to
just use an algorithm, but think out faster ways, using
the base idea behind the algorithm
ps are they? you dont believe in limits? :
Buckshag there are no limits :
ps hehe : are you ready for demojournals 5 trivia questions
quizshow contest? :
Buckshag shoot :
ps 1. whats the capital of madagascar?
Buckshag amsterdam
ps 2. whats the average frame rate of quake on a p133?
Buckshag depends on if you have hardware acceleration or not
ps 3. whats the diference between an european and african
swallow?
Buckshag swallow? :
ps 4. what is the matrix?
Buckshag a group who made the fulcrum :
ps 5. what time is it on malaysia right now?
Buckshag have they already invented time over there?
ps hehe :
Buckshag :
ps you would be amazed at what they have on malaysia.. :
Buckshag hehehe probably : they have sun :
ps :P well, is there anything you would like to ask yourself? :
Buckshag yeah. i want to ask myself when i will go downstairs to
get some food :
ps would you like to say hi to some folks? im kind of out of
questions.. :
Buckshag hehe. well. lets say hi to krafton, magicboy, eddy,
calimero, the peric, statix, cyble, orange games and all
other cool dudes : and ofcourse you ed: why.. thx!
ps didnt magicboy change his nick? :
Buckshag magicboy left superstition. he changed his nick, joined
another group. then decided to stop with creating demos.
left that group. then got addicted again to demo coding.
changed his nick back to magicboy and then joined
superstition again :
ps bahahaha : really? : was this before or after ambience? :
Buckshag magicboy is very cool. its so cool to code with him...
he is very motivated and is great in design and gfx too!
at ambience he did his signoff demo. and left
superstition. we even didnt know about it! :
it was very strange... and now i left superstition.
i look like magicboy now : maybe ill ever join
again :
ps hehe : superstition looks like a weird group :
Buckshag yeah. but we all know each other personally, so its a
group which you cant really leave :
krafton also joined superstition lately. he will help
calimero with modeling
ps thats cool! : well.. i guess this is it.. : wanna drop some
url or email? :
Buckshag yeah. TO ALL DEMOCODERS : GET PIGS platform independent
game shell. I also use it, it is the base system of
orange games. Its free, it offers you EVERYTHING you
need. And you automaticly got opengl, direct3d and glide
support, and it includes the famous sound system also
used in unreal!! get it! *commercial break* :
www.orangegames.com
ps : what about email? :
Buckshag send all your stupid emails to john@mysticgd.com or
john@orangegames.com :
ps well.. this is it! thx for your time! :
Buckshag no thanks! bye bye!
Session Close: Sat May 15 18:54:52 1999
! demo !
187 from Woorlic http://woorlic.hostname.nu
Badly qualified at Midwinter98
whizzter coded. lenin pixelled. fat-pacifist pixelled some more.
thing fastracked. fnippo dreaded some dreads.
The demo had to be run under fake mode due to some vesa problems
with compo machine and well.. fakemode was untested so it kinda
bugged. :P So that explains bad place at midwinter.
The whole demo is very designed and with some okayish graphics.
Things arent necesarily linked together but they are defintly synced
to the music. All small clitches are synced to the music... From
background effects to graphical movements.
Small downside of the demo is the graphics really... Its a very
good effort and with lots of graphics but all pics look rather
unpolished and unfinished. : Lack of time maybe?
The code is demo standard. A little bit of everything... Tunnels,
3D objects, particles... No 3d engine but some funky and colourfull
2d effects to make up for it! : And astonishing syncing with the
music which really gives out a cool feeling to it.
As for the musical part. Its the normal demo tune. Syncable and
sounding good.
Taking into account that its only 700k this is a great demo! :
Nice effort from the swedish guys! :
ps
! intro !
4k-1 by vudu + n-fashion
2nd place at MekkaSymposium 2k-1 4k PC intro compo
ftp://ftp.scene.org/incoming/MS99/4k/4k-1fin.zip
We have sound! : We have water effect. We have truecolor particles.
We have truecolor particles reflection on surface. We have truecolor
particles reflecting on water effect limited on surface by a
mandelbrot fractal. We have truecolor particles beeing the source of
the water effect when they touch their reflection on the water effect
limited on a surface by a mandelbrot fractal.
Particles are nice! We like particles!
Vudu code. n-fashion music.
ps
! music !
maybe someone can review whites musicdisk fart5
editor: maybe...
id review it like this: It contains several IT tunes which are
partly originals by White and partly remixes. Most of them are pretty
weird and experimental. But I personally like this style. Really. But
you have to know, I have a weird taste of music. At least thats what
most people say.
editor: sounds like a review to me!
ftp://ftp.scene.org/pub/music/disks/fart5.zip
but add to it that i wrote it live on irc and was busy answering
queries at the same time :D and some words about the author:
The author is called White. He comes from Israel and is a member of
a group called Fart. You can meet him at IRCNet coders.
editor: ok adok! ill write that then! thx! :
adok
! quote !
ps diskmags suck!!!
! question !
fm five musicians music group last time i checked.
lets try again...
whats your favorite - FM - musicidisk?
appelsap.
distance
Despite following the music scene since the Amiga days, Im not into
oldschool style mods, so as far as my tastes go, FM kinda resumes to md and
hunz. So my favourite musicdisk... really undecided between blur-green and
md-disk...
Rents / DAWN
well yes, of course. appelsap. :
-viinikala
Two Years, of course :
dave
progression by necros, i especially like
tune grey note.
rod/mandula
editor: last weeks answers...
sleight of hand or something
no, oddities
no, 2 years
no, soul elements,
no, ...
I dont care. I have all of them and they are all great :
BAM! eVolve/eXtensive FAIM
2 Years.
Firebird
im not sure if appelsap can be counted in.
if not, its definitely
b l u r .
p l a s t i q
-viinikala
two years
I specially enjoyed the VERSIONS.XM composed by Wave, one of the best
and very well finished tune that Ive heard until now.
dave
appelsap
byter
mds appelsap ofcourse.
gfy/replay
editor: humm i find weird not many people like baseheads disks... all 4
i have sound great...
?------------------------------------------------------------------- -- - -
!: commercial break! :
! homepages !
Amber diskmag.......................http://amber.bti.pl/dimag
Arf!Studios..........................http://ArfStudios.cjb.net
Astral..............................http://astral.scene-hu.com
Astroidea........................http://astroidea.scene-hu.com
AtomiK..............................http://www.extra.hu/atomik
Bomb...................................http://bomb.citeweb.net
BlaBla...............................http://blabla.citeweb.net
Blacktron Music Production...........http://www.d-zign.com/bmp
Blasphemy..............................http://www.blasphemy.dk
Byterapers.....................http://www.byterapers.scene.org
Carlos..............................http://www.nexus.hu/carlos
Calodox............................http://calodox.planet-d.net
Chrome..............................http://chrome.scene-hu.com
coders..................................http://coderz.cjb.net
Comic Pirates.........................http://scene-central.com
Dave.............................http://www.come.to/davecorner
DaVinci.................................http://davinci.ice.org
Dawn3.....................................http://dawn3.cjb.net
Demo fanclub...........http://www.radix.net/brett/jer/fanclub
Demojournal....................http://demojournal.planet-d.net
Dreams2 CD.........................http://nl.scene.org/dreams2
Echo................................http://www.kki.net.pl/echo
Exceed...........................http://www.inf.bme.hu/exceed
Flan.............................http://www.error-404.com/flan
Fleur diskmag........................http://fleur.scene-hu.com
Freax...................http://freax.scene-hu.com/mainmenu.htm
Gardner................................http://www.gardner.z.pl
* GfxZone.................................http://www.gfxzone.org
GODS...................................http://www.idf.net/gods
Grabule........................http://members.xoom.com/grabule
* Green.....................................http://green.dyns.cx
Grif........................http://arrabonet.gyor.hu/rattgrif
Haujobb.....................................http://haujobb.org
Hellcore............................http://www.hellcore.art.pl
Heroin...................................http://www.heroin.net
HP..................................http://www.klte.hu/hamzap
Hugi diskmag................http://home.pages.de/hugidownload
Hugi size-compo...............http://home.pages.de/hugi-compo
Immortals..............................http://imrt.home.ml.org
Infuse...................................http://www.infuse.org
Jimsendu............................http://home.sol.no/ojakobs
Jupiter....................http://members.xoom.com/JupiterCode
Koma...............................http://www.hut.fi/vrantane
Label zero.........................http://labelzero.pganet.com
Leviathan....................http://www.ews.uiuc.edu/ajcarlso
Los........................http://www.angelfire.com/in/miku305
Milk.......................................http://milk.sgic.fi
MAZs Sound homepage.............http://www.th-zwickau.de/maz
Mandula.........................http://www.inf.bme.hu/mandula
Melcom.....................http://www.center-nebula.com/melcom
Melcom mirror......................http://www.melcom.cjb.net
Mephisto.............................http://www.chez.com/shiva
Mono211.................................http://www.mono211.com
Nico....................................http://geecs.org/nico
Noise................................http://www.noisemusic.org
Nogsf..............................http://www.saers.com/nogsf
Oranje Juice.........................http://ojuice.citeweb.net
Pain............................http://www.space.ch/scene/pain
PC-demos explained.....http://www.oldskool.org/demos/explained
Pixel...................................http://pixel.scene.org
Pixel mirror..........................http://fsk.home.ml.org
Pow.................................http://home.sol.no/tskara
Quad........................................http://www.quad.nl
Radical Rhythms.....http://www.andrew.cmu.edu/user/merrelli/rr
Rage........................................http://www.rage.nu
Replay.......................http://www.shine.scene.org/replay
Rhyme................................http://rhyme.scene-hu.com
Rod.................................http://www.inf.bme.hu/rod
Ruff Engine................http://members.xoom.com/ruffengine
Scenet.........................http://www.hackerland.de/scenet
Skytech team............................http://Skytech.cjb.net
Spell.........................http://www.ThePentagon.com/Spell
Suspend......................http://www.optimus.wroc.pl/rappid
Tehdas...................................http://come.to/tehdas
Tesko..........................http://www.scentral.demon.co.uk
The Black Lotus.............................http://www.tbl.org
Theralite..............................http://theralite.ml.org
TheREW..............................http://home.wxs.nl/therew
The Lost Souls...............................http://www.tls.no
Textmode Demo Archive.................http://tmda.planet-d.net
Tokyo Dawn Records........................http://tdr.scene.org
Total Disaster...................http://www.totaldisaster.w.pl
TPOLM.....................................http://www.tpolm.com
Trajic Hungarian scene...............http://www.scene-hu.com
Trauma.................................http://sauna.net/trauma
Trebel...................................http://www.trebel.org
TS................................http://www2.hawaii.edu/myee
TUHB.......................................http://www.tuhb.org
* U3da........................http://users.cybercity.dk/bcc5877
UltraBeat.........................http://www.innerverse.com/ub
Universe.......................http://www.ucl.ru/prog/universe
Vivid.........................http://www.klangstabil.com/vivid
Wain.............http://zevs.ifi.ntnu.no/frankwer/gfx/gfx.htm
Willbe...................................http://willbe.cjb.net
Zen of Tracking.........................http://surf.to/the-imm
Amber.......................................ftp://amber.bti.pl
Cyberbox.....................................ftp://cyberbox.de
DC-1.............new files listed..........ftp://demo.cat.hu
Pigforce.........closing down..........ftp://pigforce.ml.org
Scene.org........new files listed........ftp://ftp.scene.org
Skynet.stack.nl..........................ftp://skynet.stack.nl
?------------------------------------------------------------------- -- - -
!: articles :
?------------------------------------------------------------------- -- - -
!: end :
Download site1....ftp://demo.cat.hu/scene/DiskMag/DemoJournal
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Download site4.......ftp://ftp.scene.org/pub/mags/demojournal
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Webmaster......Receptor..................receptor@yahoo.com
Demo-reviewer..Seven.......Stefaan.VanNieuwenhuyze@rug.ac.be
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Music-reviewer.vacant.......................................
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