well, some overgrown viewer for these two pics i paintet for this book.
btw, the formulas for the background are: per pixel x,y you put texture
u,v, calculating for variables i1,i2,xcenter,ycenter and ampl:
vsqrtx-xcenter+y-ycenter+i1modulo255
uarctanx-xcenter/y-ycenter*256/pi+sinv*pi/32*ampl+i2modulo255
and guess what, it is one of the oldest tricks to do it in realtime. go
ahead, even pure turbopascal can do it. Of course, you should optimize
a bit :
okay, this one was written in 100 32bit assembler tasm and
uses the great, yet obsolete dos32 extender.
greets fly in no particular
order to siriuz climax blackaxe tobiasf carebear bombe submissive coders
ethos9 and of course to all the other black maiden guys
well i know by
myself that the code is obsolete, but maybe some beginner might find the
above formulas usefull. it took me some time to figure them out when i
startet doing movelists.
hm. last words. dont call it lame as it
was made in only 4h. from scratch. also dont mind the nonexisting
design, i know, that the colors dont fit together. i know also, that
music is easy and would have been nice, but time. some more yes i
know things: plasma calculation, all in exe, dont rip windows fonts,
do syncing...
cya, shiva