MORTAL KOMBAT II FAQ
For THE ARCADE Chip 3.1!
Complete Guide
Revision Sixteen
February 23rd, 1994
GENERAL MOVES
Face Punch : HIGH PUNCH
Body Punch : LOW PUNCH
Face Kick : HIGH KICK
Body Kick : LOW KICK
Uppercut : down + HIGH PUNCH
Crouch Punch: down + LOW PUNCH
Crouch Kick : down + HIGH KICK
Ankle Kick : down + LOW KICK
Roundhouse : back + HIGH KICK
Sweep : back + LOW KICK
Specialty : HIGH PUNCH closest to opponent
Throw/Flip : LOW PUNCH closest to opponent
Knee : HIGH KICK or LOW KICK closest to opponent
Jump Kick : Jump and HIGH KICK or LOW KICK the opponent.
Jump Punch: Jump and HIGH PUNCH or LOW PUNCH the opponent.
Hop Kick : Jump and kick the opponent on your way up.
Hop Punch : Jump and punch the opponent on your way up.
Turn Around Kick: Jump over your opponent and kick them after you turn
around but before you hit the ground.
To block against an attack: BLOCK or down or down + BLOCK
To block against the throw: down + back or down + back + BLOCK
Dead Pool: On the Dead Pool stage you may knock the victim into the
pool, where they go under and come up a skeleton. All the Dead Pool
fatalities are performed by holding LOW PUNCH and LOW KICK while doing
the standard uppercut.
*************** Individual Moves and Fatalities ****************
LIU KANG
After winning the Shaolin Tournament from Shang Tsungs clutches Kang
returns to his temples. He discovers his sacred home in ruins, his
Shaolin brothers killed in a vicious battle with a horde of Outworld
warriors. Now he travels into the Dark Realm to seek revenge.
Double Forearm : HIGH PUNCH closest to opponent
Standard Fireball : two forward - HIGH PUNCH can be done in air
Crouching Fireball: two forward - LOW PUNCH
Flying Kick : two forward - HIGH KICK
Bicycle Kick : hold LOW KICK 4 seconds then release
Pit/Spikes: back - two forward - LOW KICK
Babality : two down - forward - back - LOW KICK
Friendship: forward - three back - LOW KICK
A disco globe drops from the ceiling, and Kang gets down.
Fatality 1: down - forward - two back - HIGH KICK
Liu Kang will transform into a dragon and bite the victim
in half, leaving the legs standing. Stand close.
Fatality 2: rotate joystick 360 degrees away from opponent
Liu Kang will do a cartwheel kick then a massive uppercut.
Stand anywhere within jump range.
KUNG LAO
A former Shaolin Monk and a member of the White Lotus society, he is the
last descendant of the great Kung Lao who was defeated by Goro 500 years
ago. Realizing the danger of the Outworld menace he joins Liu Kang in
entering Shao Kahns contest.
Headbutt : HIGH PUNCH closest to opponent
Ground Teleport: down - up flick joystick down
Aerial Kick : down + HIGH KICK must be done in air
Hat Throw : back - forward - LOW PUNCH
Whirlwind Spin : two up - LOW KICK hold BLOCK
Pit/Spikes: three forward - HIGH PUNCH
Babality : two back - two forward - HIGH KICK
Friendship: three back - down - HIGH KICK
Kung Lao pulls a rabbit out of his hat.
Fatality 1: three forward - LOW KICK
Kung Lao removes his razor hat and slices the victim down
the middle. Stand just within sweep range.
Fatality 2: hold LOW PUNCH back - forward then release
Kung Lao throws his hat which decapitates the victim.
Make sure to guide the hat up so it hits the head.
Stand all the way across the screen.
JOHNNY CAGE
After Shang Tsungs tournament the martial arts superstar disappears.
He follows Liu Kang into the Outworld. There he will compete in a
twisted tournament which holds the balance of earths existence - as
well as a script for another blockbuster movie.
Stomach Jab : HIGH PUNCH closest to opponent
Axe-Kick : HIGH KICK or LOW KICK closest to opponent
Low Green Bolt : half-circle towards - LOW PUNCH
High Green Bolt: half-circle away - HIGH PUNCH
Shadow Uppercut: back - down - back - HIGH PUNCH
Shadow Kick : back - forward - LOW KICK
Ball Breaker : LOW PUNCH + BLOCK
Pit/Spikes: three down - HIGH KICK
Babality : three back - HIGH KICK
Friendship: four down - HIGH KICK
Cage autographs his photo for his best fan.
Fatality 1: two down - two forward - LOW PUNCH
Cage grabs the victim and rips their torso off, throwing
it to the ground. Stand close.
Fatality 2: two forward - down - up
Cage crouches and punches off the head of the victim with
a powerful uppercut. To knock off three heads, hold down
and the bottom three buttons until the first head is
knocked off. Stand close.
REPTILE
As Shang Tsungs personal protector the elusive Reptile lurks in the
shadows stopping all those who would do his master harm. His human form
is believed to disguise a horrid reptilian creature whose race was
thought extinct millions of years ago.
Backhand : HIGH PUNCH closest to opponent
Acid Spit : two forward - HIGH PUNCH
Slide : back + LOW PUNCH + BLOCK + LOW KICK
Forceball : two back - HIGH PUNCH + LOW PUNCH
Invisibility: two up - down - HIGH PUNCH hold BLOCK
Pit/Spikes: down - two forward - BLOCK
Babality : down - two back - LOW KICK
Friendship: two back - down - LOW KICK
Reptile attempts to sell you a Reptile doll.
Fatality 1: two back - down - LOW PUNCH
Reptile shoots his tongue towards the victims head,
bringing it back where he goes about eating it. Stand
about a jumps length away.
Fatality 2: two forward - down - HIGH KICK
While invisible Reptile cuts the torso off the victim.
You must be invisible. Stand close.
SUB-ZERO
Thought to have been killed in the Shaolin Tournament, Sub-Zero
mysteriously returns. It is believed he traveled into the Outworld to
again attempt to assassinate Shang Tsung. To do so he must fight his
way through Shao Kahns tournament.
Backhand : HIGH PUNCH closest to opponent
Iceball : quarter-circle towards - LOW PUNCH
Ground Freeze: quarter-circle away - LOW KICK
Slide : back + LOW PUNCH + BLOCK + LOW KICK
Pit/Spikes: down - two forward - BLOCK
Babality : down - two back - HIGH KICK
Friendship: two back - down - HIGH KICK
Sub-Zero attempts to sell you a Sub-Zero doll.
Fatality 1: two forward - down - HIGH KICK
Sub-Zero will ice the victim over, putting them in a deep
freeze. Stand just out of sweep range.
forward - down - two forward - HIGH PUNCH
After deep freezing the victim, Sub-Zero will shatter the
top part of the body. Stand close.
Fatality 2: hold LOW PUNCH two back - down - forward then release
Sub-Zero will throw an ice grenade into the stomach of the
victim, exploding their top half. Stand all the way
across the screen.
SHANG TSUNG
After losing control of the Shaolin Tournament, Shang Tsung promises his
ruler Shao Kahn to shape events that will lure the earth warriors to
compete in his own contest. Convinced of this plan, Shao Kahn restores
Tsungs youth and allows him to live.
Flaming Skulls: two back - HIGH PUNCH one flaming skull
two back - forward - HIGH PUNCH two skulls
two back - two forward - HIGH PUNCH three skulls
Morph to Liu Kang: back - two forward - BLOCK
Kung Lao: back - down - back - HIGH KICK
Johnny Cage: two back - down - LOW PUNCH
Reptile: up - down - HIGH PUNCH hold BLOCK
Sub-Zero: forward - down - forward - HIGH PUNCH
Kitana: tap BLOCK three times
Jax: down - forward - back - HIGH KICK
Mileena: hold HIGH PUNCH 2 seconds then release
Baraka: two down - LOW KICK
Scorpion: two up hold BLOCK
Raiden: down - back - forward - LOW KICK
Pit/Spikes: two down - up - down hold BLOCK
Babality : back - forward - down - HIGH KICK
Friendship: two back - down - forward - HIGH KICK
Tsung creates a rainbow above his head.
Fatality 1: hold HIGH KICK 2 seconds then release
Shang Tsung turns into a mist and enters the victims body,
which explodes. Stand just within sweep range.
Fatality 2: up - down - up - LOW KICK hold BLOCK
Tsung picks up the victim with one hand, and drains their
life force into his other hand. Stand close.
Fatality 3: hold LOW PUNCH 30 seconds then release
Shang Tsung turns into Kintaro, who punches the torso of
the victim across the screen. If you hold LOW PUNCH from
before the round begins, you do not need to wait the full
30 seconds to do the fatality.
KITANA
Her beauty hides her true role as personal assassin for Shao Kahn. Seen
talking to an earth realm warrior. Her motives have come under
suspicion by her twin sister Mileena. But only Kitana knows her own
true intentions.
Elbow : HIGH PUNCH closest to opponent
Fan Swipe : back + HIGH PUNCH
Fan Throw : two forward - HIGH PUNCH + LOW PUNCH can be done in air
Fan Lift : three back - HIGH PUNCH
Aerial Punch: half-circle away - HIGH PUNCH
Pit/Spikes: forward - down - forward - HIGH KICK
Babality : three down - LOW KICK
Friendship: three down - up - LOW KICK
Kitana turns around and produces a cake with candles.
Fatality 1: hold LOW KICK two forward - down - forward then release
Kitana leans and kisses the victim, which then expands to
unnatural proportions and explodes. Stand close.
Fatality 2: tap BLOCK three times - HIGH KICK
Kitana draws her fan and decapitates the victim with one
swipe. Stand close.
JAX
His real name is Maj. Jackson Briggs, leader of a top US special forces
unit. After receiving a distress signal from Lt. Sonya Blade, Jax
embarks on a rescue mission. One that leads him into a ghastly world
where he believes that Sonya is still alive.
Overhead Hammer: HIGH PUNCH closest to opponent
Ground Smash : hold LOW KICK 3 seconds then release
Gotcha Grab : two forward - LOW PUNCH
Quadruple Slam : throw the opponent then tap HIGH PUNCH
Energy Wave : half-circle away - HIGH KICK
Back Breaker : BLOCK must be done in air
Pit/Spikes: two up - down - LOW KICK
Babality : down - up - down - up - LOW KICK
Friendship: two down - two up - LOW KICK
Jax creates a string of paper dolls.
Fatality 1: hold LOW PUNCH three forward then release
Jax claps the victims head with a loud pop, and the skull
crumbles in pieces to the ground. Stand close.
Fatality 2: tap BLOCK four times - LOW PUNCH
Jax grabs the victim by the arms and rips them off the
body. Stand a step away from victim.
MILEENA
Serving as an assassin along with her twin sister Kitana, Mileenas
dazzling appearances conceal her hideous intentions. At Shao Kahns
request she is asked to watch for her twins suspected dissension. She
must put a stop to it at any cost.
Elbow : HIGH PUNCH closest to opponent
Teleport Kick: two forward - LOW KICK
Ground Roll : two back - down - HIGH KICK
Sai Throw : hold HIGH PUNCH 2 seconds then release
can be done in air
Pit/Spikes: forward - down - forward - LOW KICK
Babality : three down - HIGH KICK
Friendship: three down - up - HIGH KICK
Mileena grows a flower beneath her outstretched hand.
Fatality 1: forward - back - forward - LOW PUNCH
Mileena repeatedly stabs the victim, lifting them up as
blood sprays everywhere. Stand close.
Fatality 2: hold HIGH KICK 2 seconds then release
Mileena removes her mask revealing Baraka-like teeth and
inhales the victim, spitting out the bones. You can also
just hold BLOCK and tap HIGH KICK. Stand close.
BARAKA
He led the attack against Liu Kangs Shaolin temples. Baraka belongs to
a nomadic race of mutants living in the wastelands of the Outworld. His
fighting skills gained the attention of Shao Kahn who recruited him into
his army.
Backhand : HIGH PUNCH closest to opponent
Double Kick: tap HIGH KICK twice closest to opponent
Blade Swipe: back + HIGH PUNCH
Blade Fury : three back - LOW PUNCH
Blue Bolt : quarter-circle away - HIGH PUNCH
Pit/Spikes: two forward - down - HIGH KICK
Babality : three forward - HIGH KICK
Friendship: up - two forward - HIGH KICK hold BLOCK
Baraka offers the victim a present.
Fatality 1: four back - HIGH PUNCH hold BLOCK
Baraka extends his blades from his arms, then decapitates
the victim with one swipe. Stand close.
Fatality 2: back - forward - down - forward - LOW PUNCH
Baraka stabs the victim and lifts them up, then they
slowly slide down the blade. Stand close.
SCORPION
The hell-spawned specter rises from the pits. After learning of Sub-
Zeros return, he again stalks the ninja assassin - following him into
the dark realm of the Outworld where he continues his own unholy
mission.
Backhand : HIGH PUNCH closest to opponent
Spear : two back - LOW PUNCH
Teleport Punch: quarter-circle away - HIGH PUNCH can be done in air
Leg Grab : half-circle away - LOW KICK
Air Throw : BLOCK must be done in air
Pit/Spikes: down - two forward - BLOCK
Babality : down - two back - HIGH KICK
Friendship: two back - down - HIGH KICK
Scorpion attempts to sell you a Scorpion doll.
Fatality 1: two up - HIGH PUNCH hold BLOCK
Scorpion removes his mask and breathes fire at the feet of
the victim, which then twitches and explodes. Stand a
step or two out of sweep range.
two down - two up - HIGH PUNCH hold BLOCK
With the addition of the two downs at the beginning,
Scorpion may do the fatality at any distance, and always
get the Toasty!.
Fatality 2: hold HIGH PUNCH down - three forward then release
Scorpion slices the victim across the neck then cuts them
in two. Stand close.
RAIDEN
Watching events unfold from high above, the thunder god realizes the
grim intentions of Shao Kahn. After warning the remaining members of
the Shaolin Tournament, Raiden soon disappears. He is believed to have
ventured into the Outworld alone.
Mini Uppercut: HIGH PUNCH closest to opponent
Body Launch : two back - forward can be done in air
Lightning : quarter-circle towards - LOW PUNCH
Teleport : down - up flick joystick down
Electrocution: hold HIGH PUNCH 4 seconds and release
close to opponent
Pit/Spikes: three up - HIGH PUNCH hold BLOCK
Babality : two down - up - HIGH KICK
Friendship: down - back - forward - HIGH KICK
Raiden creates Kidd Thunder, a miniature likeness.
Fatality 1: hold LOW KICK 6 seconds then release
Raiden grabs the victim and lifts them up, then proceeds
to shock them. Stand close.
tap BLOCK + LOW KICK repeatedly
After a dose of the shock treatment, the victim will
explode into bits.
Fatality 2: hold HIGH PUNCH 8 seconds then release
Raiden explodes the top half of the victim with a powerful
uppercut. A few moments later the head falls to the
ground. Stand close.
**************** Individual Combos and Strategy ****************
GENERAL COMBOS
o Jump Kick - Sweep: If you are fighting against the computer,
you can usually follow a jump kick a foot sweep. Sweep again until they
jump away then start this again.
o Sweep - Throw: After hitting a human opponent with a sweep,
you can sometimes get in a throw, even if they are blocking down and
away. You can also get in a throw after hitting them with moves other
than the sweep, such as a jump kick or roundhouse. This only works with
some of the characters, and could be the result of switching sides.
o Jump Kick - Hop Kick: Jump kick your opponent low and
immediately do a hop kick. This works well for some of the characters,
including the ninjas and Shang Tsung.
o Jump Kick - Missile Weapon: Jump kick your opponent low and
immediately do the missile weapon. It is important to kick them low and
deep so you can land on the ground quickly and fire your missile weapon.
Be sure to buffer the move right before you jump kick if you can.
LIU KANG
o Jump Kick - Flying Kick: Jump kick your opponent low and
immediately do the flying kick. Start the two forward motion right
before you hit, then quickly press HIGH KICK. Sometimes if you do the
flying kick to fast you will go over your opponent, so make sure you are
on the ground first.
o Hop Punch - Standard Fireball: Hop punch your opponent in
the air and immediately do the standard fireball. Start the two forward
motion right before you hit, then quickly press HIGH PUNCH. Follow this
with a low fireball, which they must block.
o Jump Kick - Bicycle Kick: Jump kick your opponent low and
immediately do the bicycle kick. Be sure to charge the bicycle kick a
few seconds before you jump. Wait until you land on the ground before
releasing LOW KICK, otherwise the bicycle kick will not work.
o Jump Kick - Standard Fireball - Low Fireball: Jump kick your
opponent and immediately do a high fireball. Start the two forward
motion right before you hit, then quickly press HIGH PUNCH. If you are
fighting the computer, you can follow the standard fireball with a
ground fireball. If you are fighting a human, use the bicycle kick
after the standard fireball.
KUNG LAO
o Jump Kick - Hat Throw: Jump kick your opponent low and
immediately do the hat throw. Be sure to guide the hat down so it hits
the falling opponent.
o Hop Kick - Aerial Kick: If your opponent jumps at you, do a
hop kick quickly followed by the aerial kick. This is a very fast combo
that takes off good damage.
o Jump Kick - Whirlwind Spin: Jump kick your opponent in the
corner and execute the spin. Be sure to kick them low, and start the
spin immediately by pressing up and LOW KICK repeatedly.
o Whirlwind Spin - Jump Kick: If the opponent is hit with the
spin as it is slowing down, Kung Lao recovers fast enough for him to do
a jump kick, aerial kick, or hat throw.
JOHNNY CAGE
o Jump Kick - Shadow Kick: Jump kick your opponent low and
immediately do the shadow kick. If your opponent is jumping towards
you, do a hop kick followed by the shadow kick.
o Jump Kick - Shadow Uppercut: Jump kick you opponent low and
immediately do the shadow uppercut. You must kick low and deep and do
the shadow uppercut as fast as possible, otherwise it will be to late to
connect. This is easier when close to the corner.
o Jump Kick - Low Bolt: Jump kick your opponent low and
immediately do the low green bolt. After starting the jump kick, keep
the joystick in the away position, so you can quickly do the half-circle
motion right after you hit.
o Ball Breaker - Turn Around Kick - Shadow Kick: Do the ball
breaker against your opponent. Immediately jump over the groaning
victim and kick them low as you turn to face the other direction.
Follow this with the shadow kick or shadow uppercut.
REPTILE
o Jump Kick - Acid Spit: Jump kick your opponent low and
immediately do the acid spit. Start the two forward motion right before
you hit, then quickly press HIGH PUNCH.
o Forceball - Two Punches - Hop Kick - Slide: Do the forceball
move on your opponent. If they get hit by it, do two high punches as
they are coming towards you. After the punches do a hop kick. You need
to be in the right place for the high punches to connect. After the
kick complete the combo with the slide.
SUB-ZERO
o Jump Kick - Slide: Jump kick your opponent low and
immediately do the slide. If you do not kick low and deep enough, the
slide may not connect on human opponents. It almost always works
against the computer though.
o Jump Kick - Hop Kick - Slide: Jump kick your opponent low
and immediately do a hop kick, followed by the slide. Easiest when your
opponent is frozen.
o Jump Kick - Ground Freeze - Uppercut - Slide: Jump kick your
opponent low and immediately do the ground freeze. Kick them deep
otherwise they will land beyond the range of the ground freeze. If they
slip, hit them with the uppercut then slide.
SHANG TSUNG
o Flaming Skulls: If you can catch your opponent in the air
with the first one, there is a good chance that the other two will hit.
Do the three skulls before your opponent jumps towards or away from you.
o Jump Kick - Flaming Skull: Jump kick your opponent low and
immediately do one flaming skull. Start the two back motion right
before you kick, then press HIGH PUNCH. This one is hard as Shang
Tsungs fireball travels slow. More than one flaming skull after the
jump kick is possible, although extremely difficult.
KITANA
o Jump Kick - Fan Throw: Jump kick your opponent low and
immediately do the fan throw. Start the two forward motion right before
you kick, then press both punch buttons. If you are fighting the
computer and they block your jump kick, the fan throw will usually hit.
o Jump Kick - Fan Throw - Hop Kick: Jump kick your opponent
low and immediately do the fan throw. Start the two forward motion
right before you kick, then press both punch buttons. If you connect on
the first jump kick and get the fan out fast, you can also hop kick your
opponent as the are falling down.
o Jump Kick - Fan Lift: Jump kick your opponent low and
immediately do the fan lift. Start the three back motion right before
you hit, then quickly press HIGH PUNCH. You must do the fan lift
immediately, or it will not catch the falling opponent, and you will be
left vulnerable. Follow this with the next combo. This does not work
on version 3.
o Fan Lift - Jump Kick - Fan Throw - Hop Kick/Air Attack:
Catch the opponent with the fan lift and wait until they are near the
top. Walk forward as far as you can then do a jump kick, catching the
opponent as they are falling down. Immediately do the fan throw,
quickly followed by a hop kick or air attack. If your opponent is
fairly close to you or near the corner, you could do a regular jump kick
instead of a hop kick for the last move. This works very well against
Kintaro and Shao Kahn.
o Fan Lift - Jump Kick - Fan Throw - Uppercut: Opponent must
be near the corner. Catch the opponent with the fan lift and wait until
they are near the top. Walk forward as far as you can then do a jump
kick, catching the opponent as they are just released from the wave.
Immediately do the fan throw. As the are falling down do an uppercut.
JAX
o Overhead Hammer - Uppercut: The overhead hammer will stun
the opponent momentarily. You can follow this with any move, such as
an uppercut or gotcha grab. Consecutive hammers are not possible.
o Jump Kick - Energy Throw: Jump kick your opponent low and
immediately do the energy throw. After starting the jump kick, keep the
joystick in the forward/down position, so you can quickly do the half-
circle motion right after you hit.
o Jump Kick - Gotcha Grab: Jump kick your opponent low and
immediately do the gotcha grab. Start the two forward motion right
before you hit, then quickly press LOW PUNCH. Jax will grab nothing but
air if not done quickly enough.
o Jump Kick - Back Breaker: Jump kick your opponent low and
immediately do the back breaker. Be sure to kick low and deep. As soon
as you press the kick button press BLOCK to execute the back breaker.
MILEENA
o Jump Kick - Throwing Sais: Jump kick your opponent low and
immediately do the throwing sais. You will need to charge the move
before you jump. Immediately after hitting with the jump kick, release
HIGH PUNCH.
o Hop Kick - Throwing Sais - Teleport Kick: Hop kick your
opponent as they jump towards you and immediately throw the sais. As
soon as you hit on the hop kick release HIGH PUNCH. After the sais hit
do the teleport kick.
o Jump Kick - Ground Roll: Jump kick your opponent low and
immediately do the ground roll. Start the two back motion just before
you hit in order to get the move off quickly.
BARAKA
o Jump Kick - Blue Bolt: Jump kick your opponent low and
immediately do the blue bolt. After starting the jump kick, keep the
joystick in the down position, so you can quickly do the quarter-circle
motion right after you hit.
o Jump Kick - Blade Fury: Jump kick your opponent low and
immediately do the blade fury. Start the three back motion right before
you hit, then quickly press LOW PUNCH. If you do not connect with the
blade fury, you are left vulnerable for an attack.
SCORPION
o Jump Kick - Spear: Jump kick your opponent low and
immediately do the spear. Start the two back motion right before you
hit, then quickly press LOW PUNCH.
o Jump Kick - Leg Grab: Jump kick your opponent low and
immediately do the leg grab. After starting the jump kick, keep the
joystick in the forward position, so you can quickly do the half-circle
motion right after you hit.
o Jump Kick - Air Throw: Jump kick your opponent low and deep,
then immediately do the air throw by repeatedly pressing BLOCK.
o Teleport Punch - Spear: Teleport punch your opponent and
immediately spear. This will work best if you catch the opponent in the
air with the teleport punch, making it easier to spear them before they
hit the ground.
o Teleport Punch - Leg Grab: Teleport punch your opponent and
immediately do the leg grab. This will work best if you catch the
opponent in the air with the teleport punch, making it easier to leg
grab them just as they hit the ground.
o Turn Around Kick - Teleport Punch - Spear: Do a turn around
kick on your opponent and immediately do the teleport punch. If you
connect on the teleport punch throw the spear, and finish with an
uppercut.
RAIDEN
o Jump Kick - Body Launch: Jump kick your opponent low and
immediately do the body launch.
o Hop Kick/Punch - Body Launch: Hop kick/punch your opponent
in the air and immediately do the body launch.
o Jump Kick - Lightning: Jump kick your opponent low and
immediately do the lightning. After starting the jump kick, keep the
joystick in the down position, so you can quickly do the quarter-circle
motion right after you hit.
o Electric Grab - Two Punches - Body Launch: As Raiden lets go
of the opponent after the electric grab, punch twice. This will pop
them into the air, which can be followed by the body launch.
************** Rumors, Secrets, and Things to Try **************
RUMORS AND NEWS
o Kano Transformations is listed in the game audits menu. It
is possible then to change into Kano, and there is speculation that you
may use him with any character.
o Here are the results of the fighter popularity poll conducted
by wang@lamar.colostate.edu. The results were somewhat surprising.
Around Seattle, Shang Tsung is by far the most chosen character. Look
in the audits of any machine and you will see the number of times Shang
Tsung was chosen is double the amount of the next most popular
character. Hopefully the random select feature will start to make
things more interesting.
1. Mileena 15
2. Raiden 11
3. Kitana 10
4. Liu Kang 10
5. Scorpion 10
6. Kung Lao 8
7. Jax 8
8. Shang Tsung 8
9. Johnny Cage 7
10. Sub-Zero 7
11. Reptile 5
12. Baraka 1
SECRET CHARACTERS
Congratulations! You Have Found The Passage From The Outworld To The
Earth Realm. Now You Must Battle With An Undiscovered Warrior From
Mortal Kombat One. Prepare Yourself To Return To Goros Lair.
This is the message you are greeted with when you meet the requirement
to fight Jade or Smoke. Jade is essentially Kitana, although she is
green and moves twice as fast. She is immune to all missile weapons.
Smoke is a gray male ninja who has the powers of Scorpion. He moves
extremely fast, and is constantly emitting smoke, which can be
distracting. Noob Saibot is an all black male ninja with the powers of
Scorpion. He is not as fast as Smoke, but still a challenge.
Both Jade and Smoke can be seen in the Living Forest when the look out
from behind the middle trees. They occasionally drop down during a
match and give clues on how to reach them. After you win or lose to any
of the secret characters, you are returned to the Choose Your Fighter
screen where you may pick another character.
Smoke clues: Jade clues:
I Am Called Smoke I Am Called Jade
Toasty Before The ?
You Can Start Finding Me Ermac Who?
Ermac Who? I Will Meet You In Goros Lair
You Can Not Defeat Me Chun Who?
I Am One Of Three I Am One Of Three
Portal Restrict Yourself
I Will Meet You In Goros Lair Alone Is How You Will Find Me
Mortal Kombat One One Day We Will Fight!
Prove Yourself Bring On Kano And Sonya!
TO REACH JADE
o Win one round on the stage directly before the question mark
using only LOW KICK. That is the only requirement. You may not press
BLOCK. You may reach Jade on any round of the stage. Unnecessary
requirements include flawless victories, fatalities, and a certain
number of wins.
TO REACH SMOKE
o Be on The Portal stage. You may be playing either a one or
two player match.
o Wait until the face pops out in the lower right corner and
says Toasty!. The face will appear when you uppercut your opponent,
or your opponent uppercuts you. There is no determined way to get the
face to appear more frequently. It can appear a few times during a
match or not at all.
o As soon as the face appears, press the start button while
holding down on the joystick. In a one player game, make sure the start
button pressed is on the side you are playing on. In a two player game,
whoever presses their start button first will be the one who will fight
Smoke.
TO REACH NOOB SAIBOT
Incredible Winning Streak! A New Warrior Awaits You.
o Win 50 games in a row. You must fight against another player
for at least part of the time.
If you lose to Noob Saibot, you may fight him again by winning just one
more game or round. Apparently the computer only has 49 wins tracked if
you lose to Saibot, so you can theoreticly fight him over and over, as
long as you lose to him. And in case you did not notice, Noob Saibot is
actually Boon Tobias backwards.
PONG
You have reached the outer limits of the tournament. Now you both must
face a challenge from your past... Pong! First player to seven wins.
Pong occurs after 250 matches. This might have been reduced in version
3.1.
THINGS TO TRY
o Right after doing the pit fatality uppercut, hold down on
both joysticks. The body will slowly slip from the spikes and fall to
the ground.
o During attract mode, pull down on either joystick to bring up
the top 15 players.
o Do Reptiles tongue fatality on The Armory stage and watch
the floor. This is most likely a glitch and does not involve a secret
room or character.
o Random select may be done by pressing up and start from the
Choose Your FIghter screen. Be sure to have the selector positioned
where it appears originally.
o To turn throws off in a two player match, hold down and HIGH
PUNCH on both joysticks after you select your fighters. A message will
appear saying throws are disabled. Other power-ups may be possible.
************************ Miscellaneous *************************
FRIENDSHIPS AND BABALITIES
Instead of finishing your opponent, you have the option to violate the
spirit of Mortal Kombat and be compassionate. You may either turn them
into a baby or make friends with them. This is a good way to show
others what a nice game Mortal Kombat II is.
In order to utilize a friendship or babality, you may not press either
punch button during the winning round. This would include all normal
punching moves, as well as all missile weapons involving a punch button
and a few of Shang Tsungs morphs. Friendships and babalities may be
done from any distance on the screen. Every fighter has a fairly good
arsenal without the punch buttons, although this is much harder to
accomplish against a human opponent. The easiest way to win against the
computer without the punch buttons is with a jump-kick pattern.
CHIP VERSION INFORMATION
To date there have been three major release versions of MKII: version
1.1, 2.1, and 3.1. With each release more and more things are added, a
trend that will hopefully not be going on very much longer. You can
find out which version you are playing on by turning the machine off and
back on again. Remember, this guide is written for the most current
version of the game. If you are playing on an older version, have the
owner contact Midway to get the newer chips. The following is a basic
summary of differences in each version.
Version 1.1:
o First version released to the public even though unfinished.
o Contained almost all moves but not many fatalities.
o Kintaro and Shao Kahn very difficult to beat.
o No game ending after beating Shao Kahn.
o Barakas blade swipe had no sound.
o Shang Tsung had the ceiling walk bug.
o Could beat Kintaro by just punching the entire match.
Version 1.4:
o Mileenas ground roll move added.
o Kung Laos aerial kick added.
o Sub-Zero could do the first part of the freeze-uppercut
fatality during the match.
o Danger indicator added.
o This version contained many but not all aspects of version
2.1. Since version 1.4 was not widely circulated, those
changes will be listed under version 2.1.
Version 2.1:
o First official release version.
o Intro text slightly changed.
o Reptiles slide added.
o Ending story and credits added.
o Computer intelligence improved.
o Nearly all fatalities were added.
o Friendships and babalities were added.
o The pit/spike fatality was added.
o Smoke and Jade were added.
o Kintaro and Shao Kahn easier to defeat.
o Could keep Kintaro and Shao Kahn up in the corner by using
repeated punches.
o Could crash the game through baby brutalization.
o Doing Shang Tsungs soul stealing fatality against Jax could
sometimes crash the game.
Version 3.1:
o More amounts of blood added.
o Dead Pool fatality added.
o Noob Saibot added.
o Raidens super uppercut fatality added.
o Kung Laos friendship added.
o Pictures of the creators added after the credits.
o Generation X and DCS ads added.
o Comic and CD offer shows picture of CD.
o Computer intelligence increased.
o Computer has ability to do missile weapons in the air.
o Multiple babality problem fixed.
o Repeated punches in the corner fixed.
o Kitanas multiple fan lifts in the corner fixed.
o Sub-Zero freeze - punch - freeze - punch... fixed.
********************** Character Endings ***********************
END MESSAGES
Who Is Smoke? Where Is Sonya?
Who Is Jade? Where Is Kano?
Friendship? Where Is Goro?
Babality?
Ceamr Odse Nto Exits Ermac Does Not Exist
Emro Batmok Ot Meok More Kombat To Kome
Sruep Ghih Miptac Super High Impact
Three Rae On Stniiiaamel There Are No Animalities
LIU KANG HO SUNG PAK
With his Shaolin temple in ruins, Liu Kang journeys into the Outworld,
enters Shao Kahns tournament and unleashes a fury that does not end
until the defeat of Shao Kahn. Liu Kang then returns to the seclusion
of his Shaolin temple. He pays his respects to his lost brothers and
finally realizes that the events which have taken place were all
fulfillment of his destiny.
KUNG LAO ANTONY MARQUEZ
A former Shaolin Monk alongside Liu Kang, Kung Lao also grieves the loss
of their Shaolin brothers. He realizes that his ultimate fate lies
within the dark realm of the Outworld. He defeats his Outworld
opponents until he emerges the supreme champion. With his strength and
spirit in complete alignment he finally avenges the death of his great
ancestor. Although his greatest challenges lie ahead...
JOHNNY CAGE DANIEL PESINA
After disappearing from the set of his latest movie, Cage finally
resurfaces. He used all his knowledge and experiences as a fighter to
end the Outworld menace. Now heralded as a true hero, Cage receives the
respect he rightfully deserves. He also gets his inspiration for the
sequel to his blockbuster movie Mortal Kombat. MK II is released and
quickly becomes the greatest motion picture event of all time. Cage
realizes that MK III is inevitable.
REPTILE DANIEL PESINA
Reptile has always loyally served as Shang Tsungs protector. While
maintaining a very low profile in the first tournament he discovered
Tsungs plot to force the remaining members of his near extinct race
into slavery under Shao Kahns rule. Reptile then devises a plan of his
own. He enters the Outworld tournament, defeats Shao Kahn and turns
against Shang Tsung, ending his masters scheme. Now his race can live
on in their own peaceful existence.
SUB-ZERO DANIEL PESINA
When Sub-Zero failed to return from the Shaolin tournament and rumor of
Shang Tsungs survival reached the Lin Kuei clan, they immediately sent
another assassin to complete the task. This new warrior is actually the
younger brother of the original Sub-Zero. He enters the outworld
contest and accomplishes his task. He learns of Scorpions foul
vendetta against his brother but will never know why his life was
spared. Perhaps a third tournament is in his future?
SHANG TSUNG PHILLIP AHN M.D.
Shang Tsung not only turns against and defeats both Kintaro and Shao
Kahn, he also takes over their rule of the Outworld. With Shao Kahns
armies at his command, he finally unbalances the Furies, and weakens the
dimensional gates between the Outworld and the Earth Realm. Along with
his elite group of sorcerers he uses this weakness to march a never
ending horde of demons into the earth and doom its inhabitants to
eternal darkness. Have a nice day.
KITANA KATALIN ZAMIAR
Through her years of working as an assassin, Kitana has learned many
secrets, especially about her own past. She finds that Mileena is not
her twin but a grotesque clone created by Shang Tsung. She learns that
her parents were former rulers of the Outworld overthrown by Shao Kahn.
Determined to take back what is rightfully hers she must defeat Kahn
himself. She does so by entering the tournament. She retakes her
parents castle and restores the Outworld back into a realm of nobility.
JAX JOHN PARRISH
Jax finds Sonya held captive alongside their arch enemy Kano. Her only
chance of escape is by Jax entering Shao Kahns contest. With fierce
determination he catches the Outworld warriors off guard and wins the
tournament bringing Shao Kahns rule to a crashing halt. During the
chaos that follows, Jax and Sonya escape through the dimensional gate
from which they entered. Kano once again eludes capture but Jax and
Sonya know they will cross paths with him in the future.
MILEENA KATALIN ZAMIAR
Once thought to be Kitanas twin sister, Mileena is actually a grotesque
clone created by Shang Tsung. With Shao Kahn suspicious of Kitanas
motives, Mileena seizes the opportunity to attack Kahn and his minions.
Caught off guard they are no match for Mileenas speed. She wins the
tournament and together with her secret companion, Baraka, they rule the
world as King and Queen.
BARAKA RICHARD DIVIZIO
Known for his unpredictable actions and wild fits of anger, Baraka goes
on a rampage. After defeating the earth warriors he attacks Shang
Tsung, Kintaro and finally Shao Kahn himself. After defeating Shao
Kahn, Barakas race of mutants arise from the wastelands and rebel
against what is left of Kahns army. They eventually win and the
Outworld comes under the rule of King Baraka.
SCORPION DANIEL PESINA
Upon learning of Sub-Zeros reappearance, Scorpion enters Shao Kahns
tournament. He witnesses Sub-Zero spare the life of an opponent and
realizes that this is not the same Sub-Zero who murdered him so long
ago. He lets the ninja live and goes on to defeat the Outworlders in
their unholy contest. With the defeat of Shao Kahn, Scorpion discovers
a new purpose for his existence. He becomes the guardian of the new
Sub-Zero to atone for murdering his older brother and in preparation for
a third tournament.
RAIDEN CARLOS PESINA
Familiar with Shang Tsungs lies and Shao Kahns brutality, Raiden
accepts their challenge to compete in an Outworld tournament. He is
well aware of their scheme to unbalance the Furies and invade the Earth
Realm. Raiden vows to use all his might to end their treachery.
Winning the tournament Raiden destroys Shao Kahn and all his minions.
He also destroys the dimensional gates which would have been their
passageway to the Earth Realm.