.nfo:8o5o::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::.
.not a demo group
the 2xl collective
is proud to present / /
an artpack assembled for your entertainment
. released at sofascene.revision/
/2o2o
/ .in alphabetical order /
exocet/dentifriceup rough
gentleman
kuemmel
lotek style/.tscc.ymrdemozoo
mandacore
menace/spaceballsboozoholicsaccessionkeyboardersapan bepan
preacher/traction
ramonb5/desire
sensenstahl/hjbdemozoo
sim/wanted.teamlamerstitan
spotter/trsi
insights // /
.::. exocet/dentifriceup rough .:::::::::::::::::::::::::::::::::::::::::::::.
some thoughts: A bit of background information about this image that will
explain the overall sloppiness: in a bout of masochism, it was
all created using 1999-or-so technology. Ive dusted off my old
PC AMD K6@200 Mhz, 32 MB RAM, Windows 98 and used Paint Shop
Pro 6 to draw this image from start to finish. To up the ante,
Ive also used a really cheap and inaccurate graphic tablet I
bought in the late 90s, which came with a wired stylus! The
painting process took 2 or 3 hours and it was an... interesting
experiment.
personal grts: Greetings to everyone in Just For Fun, Dentifrice, Up Rough
Flush, Atari scene people, all the active peeps on Demozoo and
all the persons I had the chance to meet in the demoscene in
the past 25 years or so. Keep safe and keep up the good work!
.::. gentleman .::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::.
some thoughts: ohne worte
personal grts: hardy, sensenstahl, kuemmel, powl, gopher, rly
spider jerusalem, harekiet, pnm, t, tomcat, noby, icycool,lisu
okkie, moqui, beftex, wurstgetrnk, losso, tma, fieserwolf
peiselulli, gasman, streetuff, muhmac, messi, ohli, oni, luisa
wysiwtf, hellmood, gandhy, virgill, stingray, alkama, gargaj
v0yager, jammer, waffle, myy, dojoe, reward, h7, yop, franky
truck, t-101, spiikki, eveangel, suckho, nosfe, bodo, mikron
grendel roz, matt, bifat, xxx, nodepond, topy, jonnz... and all
the nice people not listed here right now! 3
.::. kuemmel .::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::.
some thoughts: Enjoy my 25 year old grave-digger-mods!
Check the .txt for more info.
personal grts: sensenstahl, hellmood, gentleman, t, bartman, andy, hardy
gargaj, tomcatabaddon, harekiet, britelite, xq, dojoe
saga musix, kaomau and all the tiny intro coders
.::. Lotek Style/.tSCc.YMRDemozoo .:::::::::::::::::::::::::::::::::::::::::.
some thoughts: Its been about 15 years since I released an ASCII-colly. Well
to be honest I just smashed together some stuff that was lying
around. Scary to read these time-scales. Maybe this will be the
last release of this kind. Anyway Id like to greet some
people:
personal grts: All current members of .tSCc. Insane, Creature XL, Llama, Ray
Moondog, Remo, Dynacore, SCY, giZMo, the whole demozoo-staff
and all active atari sceners in 2020. Stay Atari!
.::. mandacore .::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::.
some thoughts: The first contact with the scene after years I would describe
as follows: Another visitor. Stay a while, stay forever...
A few years ago I sat together with h-bert and philosophized
about old retro computers. Shortly afterwards the mens weekend
at the Evoke was planned and then successfully carried out.
What a flood of memories. It was clear I wanted the red pill.
So I got some old stuff and off I went. Here I am now.
Oh yes Sen told me to talk about my favorite beer. So here we
go: Harte Arbeit. Ehrlicher Lohn. DBB
In this spirit:
Another visitor. Stay a while, stay as SCENER...
personal grts: thanks to h-bert, rayden and sensenstahl for bringing me back
to the roots.
.::. menace/SpaceballsBoozoholicsAccessionKeyboardersApan Bepan .:::::::::.
some thoughts: This effort powered by coffee and self isolation.
personal grts: sensenstahl, dozer, slummy, lug00ber, gloom, eladamri, leia
gasman, exocet, lotek style, fnord, saga musix, emoon, kusma
susencrusen, arcane, phobium, xeche, response, tick, asle
emoon, ziphoid, shifter, quarryman, randy, tft, deadguy, wasp
hugin, bob, illm, hedning, curt cool, 4play
.::. preacher/traction .::::::::::::::::::::::::::::::::::::::::::::::::::::::.
some thoughts: These are two old poems, once set to music but now released
here slightly edited in pure form. Inspiration for these words
came from David Tibet, Kim Larsen and my late grandmother, not
to mention the inevitable passage of time.
personal grts: I would like to send love to Sensenstahl for creating this
anthology and to my many other scene friends, who I have not
seen in years. I love and miss you.
.::. RamonB5/DESiRE .:::::::::::::::::::::::::::::::::::::::::::::::::::::::::.
some thoughts: I never dreamt having my weird personal experiments featured in
an art pack. But here we are with The Collection and three of
my experimentations are in there. Growing up amongst so many
talented people in code, music and pixelpushing has always made
me hesitant to bring my stuff into public. As the main
organizer of dSr I am mostly just chasing other people to
publish their great work and preferably under the DESiRE label.
But well, let me tell you a bit about the three pieces of work
of mine you can find in the art pack.
The Collection is a 32c amiga picture that formed in my mind
when talking with Sensenstahl about the idea for this art pack.
I have tried many variation but adding more to the picture I
found to distracting. So you have a simple logo and magic lamp
the is supposed to represent the digital magic provide to you
during this first ever remote Revision. Made mostly with Corel
Photopaint yes I still do not use photoshop and Promotion.
I am not a real talented pixel pusher, so I rely a lot on
technology tools for creation of my stuff.
The Angry God or Do not mess with me is a picture that I
created in 2015. Its inspiration was the game populous and I
always imagined how the god figure would look down at his
disciples. The result is in the picture and it turned out not
to bad, although I dislike the proportion of his nose in the
end. It was never intended to be revealed but with the help
of Zooperdan and Peakreacher on the dithering and conversion
steps I believe it is ok to show it to the public. Also made
with Corel Photopaint and Promotion.
Turtlec64 or Turtle called Koopa is a old picture of 1992
for C64. Since Sensenstahl asked also to clean out old work, I
thought i t to be fun to show this to the public. And
Sensenstahl wanted me to give the turtle a name, but I could
think of nothing then the corny Koopa although this picture
has nothing to do with Mario bros. I do not even remember what
tool I used in the time to make it, but brushed of and
multicolor bitmap mode PRG made with McDraw.
Last words before I do some greetings below. I often get
questions how big dSr is, but that is not so much our point.
What we try to do in DESiRE is to spread the love for demoscene
and get as many people enthusiastic as possible. The DESiRE
comradeship is aimed to have fun and preserve demoscene
splendor for posterity. The team of dSr we believe in
connecting artists and technicians , where the artist can
inspire the technician, the technician can inspire the artist,
and both of them can inspire the audience. If you are still
reading this, you might be interested in becoming creative with
us, then please contact me. It does not matter what hardware or
skills you fancy, we are not old or new school, but we pick the
elements of both combining in an attitude that best suits the
idea in question.
Stay safe everybody !
-----/-----/---P----/--------/-
personal grts: . Sensenstahl: thanks for letting me participate in the art
pack :
. DESiRE: love all you guys and girls, hope we continue for
much longer
. and everybody in: alcatraz, ate bit, avatar, blocktronics,
crtc, darklite, dekadence, delysid, fairlight, G*P,
hokuto force, insane, logicoma, moods plateau, nah kolor,
oxyron, poo-brain, quebarium, resistance, rift,
samar productions, shape, silicon ltd, success, svatg,
the ruling company, the undead sceners, titan, toondichters,
triad, trsi, vision, xenon....
and all I forgot.
.::. sensenstahl/hjbdemozoo .::::::::::::::::::::::::::::::::::::::::::::::::.
some thoughts: i am so glad this whole thing worked out. so THANKS CHEERS to
everyone involved in the project supporting the idea by
contributing making this pack happen and giving it its flavour
nice diversity : but i miss the bonfire though :
personal grts: mlat design, desire, conspiracy, defacto2, logicoma, mercury,
ivory labs, ninjadev, lemon. ,prismbeings, cocoon, unchained,
andromeda software development, digital dynamite united force
tristar red sector inc. , all members of haujobb braujobb
macau exports, ribbon, the demozoo staff +all the usual
s!zecoding suspects 8
.::. sim/wanted.teamlamerstitan .:::::::::::::::::::::::::::::::::::::::::::.
some thoughts: Desire - 16 colors:
Once in 2015, IIrc.... No!! It was in 2014! Ohhh gosh, how FAST
the time goes by! I do NOT believe it. Sooo, where was I, ah
yes, I was comming back from internal Titan party-meeting which
hold in north part of Holland, close to Veld. Yes, it was.
Arvenius, who was there as well, asked me whether I could give
him a ride, since he heard I was going to Germany, the same
direction he wanted to go to. I agreed... During our trip, to
my surprise, I learnt he was going to Outline copy-party D...
I was not aware of it at all, so I decided to give him a lift
to the very party place and... decided personally to party
there as well ... Arvenius, thanks dude for the information
I met a lot of cool dudes there. Some of them I have already
new an/or seen or spoke to. Some of them I have met for the
first time. One of them was a nice Amiga bloke - Tim/Desire. He
saw my gfx I was doing at the party-place, and got interested.
I proposed him to do a logo for his next intro. He expressed
his interest very much. I came back from the party,occasionally
started to design and after designing it, pixel.I was improving
the logo, but, strange, have not got answer from Tim.
Unfortunately, I learned, he was heavily taken by his job and
had no time to code the Amiga stuff.
Months and even some years passed by, and... all of a sudden I
was asked for it, again . Althou, some small adaptation had
to be done gfx size resolution, contraints, thou... What I
did.
And finally, this DESIRE logo got released in a very nice but
quite short, imho demo We are still fighting for
transitions... by Desire. It was on July 2017 at Nordlicht
2017 party. It was released on an amazing but rather
not-very-known VBXE extension card for the Atari XL/XE.
Here you have a link:
https://www.pouet.net/prod.php?which71124
Scoopex Blue Rose - 28 colors:
A different, less colorfull version got released December,
2019, in Scoopex cracktro for Recoil remake game. Good job
guyz!
Taken from personal notes...:
Actually the initial idea came up on February, in 2015!, It
was, I think, after I found out the StarQuake game was going to
be ported on the Amiga. Yes, all the gfx was done in thought
about this game but as you already know - it did not happend.
But thats another story.
The intro logos first pixels no rendering, only hand/
imagination/grafx2 were used, were put on 12.march.2015 and
finished on 16.march.2015 I was ill so I had more time .
Fonts were made on 17.march.2015. The whole design was finished
on o4.june.2015. But there were no coders... Or no answer from
those I contacted and who got initially very interested in it
hello... .
Since meanwhile I had some, lets call it, life issues, I
decided to add the thorns on O and P letters, as my answer
for it not seen here, but in the final version, which is less
colorful too, in fact.
As for the Blue Rose. A blue rose, as inexistant in the nature,
during the aeons has earnt many different meanings, true. But
one is/was very important, at the time of pixeling, for me,
which I wanted to pass thru the logo. The message was the
significance of strength, perseverence in accomplishing the
impossible. The perseverence in fighting and challenging all
the difficulties, complexities and meandres of live, coping
with all odds and finally achieving the goal.
OK, OK... I also like blue, so I chose that colour first and
later got the inspiration, when I was looking for the Blue Rose
meaning... P.
And well, the Scoopex released intro, after 5 years since the
gfx was done, is the proof of that - the perseverence in
accomplishing the impossible - as well as for the time it
took from pixelling to being released .
https://www.pouet.net/prod.php?which84416
Overdrive2 - Titan 3D - 16 colours: unreleased
Strange stories behind... I will just stick to only one. I
started to pixel the gfx, and this logo, for the then
up-comming Overdrive2 MegaDrive demo by Titan, I was part of.
The dev team had no gfxman and we started a coop. This logo was
supposed to be featured with the texture 3D vector gfx cube? I
do not remember exactly and was first appreciated. But finally
it was decided not to include this... The politics went in to.
It did not fit the demo. Nothing more worth to mention.
Scoopex Starquake - 16 colours: unreleased
Touchdown imminent prepare for mission Starquake... Crash...
Bang... Smash... Toucthdown Comthuter Malthunction
Malfunnythinking ...
I was working with one Amiga coder on the Scoopex intro for the
up-comming, being already in developemment for more then few
years - an ST-to-Amiga conversion of a great game - StarQuake!
Funny thing, since I LOVE this game I tried to contact the
coder of the game for a quite very long time already in 2015,
with no success.../ And I got contacted by the intro coder .
About the logo:
In fact the BlueRose intro was supposed to be a StarQuake
intro. But one day Yes, ONLY ONE day earlier before, I sent
the Blue Rose design and lay-out to just another coder to
code it thanx dude for your GOOD job!!.
The, lets say, a - new - StarQuake crackintro coder developed
a great copper-trick rotator routine. Having no graphician he
contacted me to cooperate with... Very niiicee, thanks man! .
I had the idea to design the intro - the Tutankhamun mask
together with styled, 16 colors, game-themed logo. We had some
time. I was pixelling the Tutankhamun which took me *a lot* of
time. The deadline was not there, yet. But suddenly,
unfortunatelly, all seemed to change. Moreover, we had problems
exchanging our mails not delivered, rejected and etc.... I
somehow delivered the Tutankhamun texture for the rotor
routine, and - few days later - the logo not this - final -
version, thou, but learned, the coder has already released
the intro and had already sent it to the team. Might be that in
the panic, or under the deadline stress, dunno... he contacted
another person, without telling me. As the result of that the
crack-intro has been released with different gfx, but still
containing my idea . I have my invisible touch there .
Life? Dunno.. Lack of trust. Perhaps...
Positive point - this logo got polished after the intro
release. Now it is 101++ !
Trivia:
The logo features:
- BLOB Bio-Logically Operated Being on the right side of the
logo, walking on the X letter. He was put there to show
the hero ready for the adventure .
- BLOBs, yet still malfunctioning, starship on the left side
of the screen, making a down-part of the S letter. It is my
another nice touch to the logo. Every platform remake has it
with differents touches. I based mine on XL/XE, ZX, CPC
version.
- Olly. If you look VERY carefully there is a small bag, placed
at the bottom of the starship, with small look VERY CAREFULLY
tentacles comming out of it. I have never found the answer what
is/was it. Most probably, I suppose, it is BLOBs friend -OLLY,
the octopus. He can be encountered in the Amstrad CPC ZX as
well? versions after trying to abort the game. There, you can
see the screen with Say goodbye to Olly... text together
with a BIG astronaut octopus Olly. If anyone knows something/
anything about Olly Stephen CROW?, please, let me know.
- the planets to show the game is about the space adventures.
Question for the reader:
The Atari XL/XE the best version, MSX, Commodore64, CPC
main theme. The main-theme music, If I am not mistaken..., is
the remake of one CLASSIC musical score Beethoven? or a
different classical musician. I heard the real music only once
on the radio station many, many years ago... If I am not, I
repeat, mistaken... Have not found the tune yet... If
someone recognizes it, it would be nice to hear again the
original - if I am not mistaken - score.
Wanted Team logo - 29 colours: unreleased yet
The first pixels of this logo were put in... 2014, when I was
proposed to work on the Wanted Team + Resistance cooperation
Amiga demo/dentro called Sun Candy, released at the SolSkogen
party in 2014 ranked 3rd. Here you may have a look:
https://www.pouet.net/prod.php?which63723
It was a 16 colours freestyled work,after many years of silence
from my part.
Since the logo featured in the demo was not exactly what I was
expecting colorwise, from time to time I was retouching it.
Adding some pixels here and there, changing the colours, adding
some more thingies... And yes, here it is. I like this version
very much...There are three tags on the panels : AS, MCX, SIM1.
personal grtz: All the ppl I worked with or who know me in person. My Wanted
Team cronies you rule! , Lamers you lamers , Resistance
Ha det bra!, Suspect Amiga thanks for your friendship!, see
you soon, some Titan members... Sen thanks for your patience
and thats great you have such a cool motivation.
To arcade-games fans and ethusiasts!
And greetz to all... There are many of you I had a nice talk
with. Thank you all!
And certainly - to my dear family. Thank you for being my...
family. Have a great life
To all:
Look for the freedom and REAL you INSIDE you. There - you gonna
find ALL the answers. But behold! Do not mistake it with your
personal interest, service-to-self, or - if you wish - the EGO,
thou.
All good, all the best.
.::. spotter/trsi .:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::.
some thoughts: sweet dreams are made of it is an unreleased sketch from 2006
congratulations to TRSI for our 30th anniversary season from
1990 to 2020.
We are the Sleeping Gods.
personal grts: ABYSS CONNECTION . ACS . CNCD . CENSOR DESIGN . COCOON
DEADLINERS . DEXION . DREHWERK . GENESIS PROJECT . FAIRLIGHT
FULCRUM . HAUJOBB . HOODLUM . HQC . NAH KOLOR . OXYRON
PARADOX . PARADISE . QUADLITE . RAZOR 1911 . RADWAR ENTERPRISES
RIFT . SHINING 8 . SPECKDRUMM . TITAN . THE LIGHT CIRCLE
TRIAD . TPOLM . TSA . VISION FACTORY . XAYAX
.::. this pack .::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::.
sensenstahl typing. it sounds rediculous to me but fits the purpose i guess.
around autumn 2o19 i started to add artpacks to demozoo on a bigger scale
going though the directories on scene.org. one thing led to another a.k.a.
there was a seed planted in my head. so in dec 2o19 i had the idea to ask some
fellow sceners if they might be interested in contributing to an artpack
just for the fun of it. after receiving positive feedback ive set the
planned release date to revision because of motivation and for a good exposure
of the final product while not even having a single contribution nor
something done myself at this point. well, now a few months later you are
reading this. not releasing this pack was not an option when revision got
cancelled also not knowing which compos will end on the list for the online
edition. anyway, having a pack with almost no restictions of the used media
except code/video became a project of passion to me quite fast so i am
happy that it evolved from an idea to this release with the help of everyone
involved a part of that equation might be that it sparked something which
got lost for me in the field of coding over the last 2 years or so. it was and
still is fun but it is not the same anymore at least at this point. but i got
a bit off track here.
that all being said: we* hope that you enjoy this pack!
*the release is also a small surprise to all who contributed because they did
not know who else is on board.
.::. 2xl .::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::.
sensenstahl still on the keys. now this is even more rediculous, well done.
the forming of the group is directly connected to this release. while waiting
for incoming contributions i realized that it would not make that much sense
to have all sceners mentioned on the not going to happen big screen/at
results/databases because the list would be kinda long. so i skipped the
initial plan of not founding a group. after writing down some ideas and
chatting with ramonb5/dsr and spotter/trsi i decided on the name 2xl crew
because it rolls nice off the tongue. and even though the name is mainly the
solution for and expression of the problem mentioned above it should not
be one of those throwaway names/groups just for the sake of having one for a
release at a party. its also not meant to be a demo group, more an art group/
collective where members are invited to throw in a release every now and then,
stand-alone or in future packs. time will tell i guess. the only exception
will be intros/executable gfx/similar code for obvious reasons as mentioned
above.
so if you consider releasing something out of your comfort zone or a work
that does not fit under your other groups banner for one reason or another
or if you just want to release something in and for this new group feel free
to reach out to me. also creative outputs are welcome that do not easily find
a place if at all in normal scene productions/categories e.g. short
stories, a movie as .gif ... It is not about strolling away too far from
traditional scene content we all love and enjoy but there are many ways of
bringing ideas to life and to the scene. stay creative!
here i should type some closing words to wrap it all up tm
2x1 /
/ // crew
/ - -- - -Z o 2 . - --- - -
.::txts:by:the:members:.:nfo:by:sensenstahl::::::::::::::::::::::::::::::::::eof
FILE
artpack.nfo
images: X1 X2
data: JSON
invert
PREVIEW

META - TAGS
  • artist(s)
  • group(s)
  • content
META - VIEW
  • Display options set by editor overriding defaults and/or SAUCE data:
  • datatype: character
  • font: IBM VGA50

copy tags navigation report a problem