[0m._ [1;30m`" *Q$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ l$$$Q* ,._ [1;30m`" *Q$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ ::::: $$ [0m:$$$7" *4$$$Q* ,._ [1;30m `4$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ ::: [0m [1;30m [0m $$$l `" *Q$$$: [1;30m l$$$$$l `" *Q$$$$$Y$$$$$$$ [0m [1;30m`" *Q$$$$$$$$$$$$$$$$$$$$$$ [0m l$$$ l$$$ [1;30m jQ* . `" *Q$$$$$$ [0m [1;30m [1;30m' $$$QQQQYYYYYYY [0m :$$$: $$$l [1;30m ` [0m Q* ,._ [1;30m`" [0m Q* [1;30m`" [0m [1;30m$$$ [0m $$$l :$$$: [1;30m ` [0m_ [1;30m [0m l$$$$*Q$Q* ,.l$$$$*Q$Q* ,._ YYQQ [1;30m:QYY [0m l$$$ l$$$Q* ,._ [1;30m [0mj$$$$$$$$b. [1;30m [0m :$$$l `" *Q$$$l `" *Q $$$l [1;30ml$$$ [0m :$$$: $$$l*4$$$$$$Q$$Y Y$$L $$$$ $$$$ [3C $$$: [1;30m $$$ [0m $$$l :$$$: `$$$$$$l l$$$,._*Q$$Q* ,._ *Q$$Q* ,._ g$$$ [1;30m :: [0m l$$$ l$$$ l$$$$$$ :l$$$$$: `^" *Q$$$Q* `^" *Q$$$Q $$$l [1;30m [0m :$$$: $$$l :$$$$$$ $$$$$$l Y$$$$l Y$$$:$$$: $$$l ;$$$: $$$$$$b $$$Y$$$ [9Cl$$$$: [7Cl$$$l$$$ QQQQ$$ Q* "` QQQQb.` *8$$$8* ' $$$:,...., d$$$$$b ..., d$$$$$$$l [1;30m [0m $$$l*8$$$$$$$$$ *8$$$$$$8* [1;30m [0m ::iillQQ [1;30m* [0m``l$$$ [5C`` MASSIVEattack #3 [1;30m l$$$ [0m:$$$: [4C'Q* [14C [1;30m [0m [1;30m :$$$: [0m $$$l [4Cj$$7 [1;30m .dQQ###** [0m What takes priority over [1;30m:::;; [0m l$$$ [3Cj$$7 [1;30m [0m [1;30m.d$$7* the scene? Real life. Evident not [1;30ml$$$ [0m :$$$: j$$7 [1;30m .* [0m _., *Q not only by the huge delay in releasing [1;30mQQQQ$$: [0m $$$l j$$7 _., "$$$l this the third issue of Massive but also in [1;30m [0m l$$$.j$$$$$l"` :$$$: many current group situations (Remorse, namely). [1;30m [0m:$$$$$$$$$$: l$$QQY Sure, the scene's a great hobby; especially during [1;30m [0m l$$$$$$$$$ $$$$$$: the uneventful years of high school. But when one Q* "`'4$$l [1;30m;::: [0m :$$$$$$i reaches the age of 18 he is forced to put his scene [4C :$$$: l$$$$$$l "career" on hold for the milk and honey of what the real #$$$$$$$ $$$$$$$ world has to offer. Whether that is college, the workplace Y$ ,., `" *QQQ: or both, free time to draw on a computer and talk to people ` *8$$8 in chat rooms is very scarce indeed. Countless scene artists [1;30m [0m [1;30mm7m(karma) [0m(ansi and ascii alike) have, for all intents and purposes, left the scene in the past few years (Kaleidas, Killa Hertz, Msd, Prizm, etc..) due to the calling of real life. Sadly enough, in both scenes, few new, younger artistshave replaced these legends. Recently, I have been faced with such a dilemma. [8CIn case some of you have not noticed, I have not been nearly as active in the scene as I was before. For that reason this issue of Massive is a month late and the reviews are outdated (at least they should be, but in some cases are not due to group leaders not having time either). I still have a passion to draw ascii, to take part in conversations, and to try in general to make the ascii scene an active bustling place, but since being an ascii artists is not something that brings in a paycheck I just do not have much time to do it. To mybest ability I will try and draw and also release Massive on as regular of a schedule as I can, but I really, -really- need the people who enjoy reading Massive to help out. An emag, no matter who runs it, is judged upon content. A large part of that content is articles, of which this issue has only two. In thefuture I would ask all those that have any emotion towards the ascii scene to express it by writing articles for Massive. I no longer have the time to ask people for articles all the time. So, how successful Massive is in the future isin your hands. If you like it, support it. [8COn that note, I sincerely hope you enjoy this third issue of Massive, and I look forward to getting contributions for #4. [51C - Pariah (pariah@alienz.org) -------------------------------------------------------------------------------- [10C THE ASCII SCENE NEWS ONLY ON CNN! [8CThere is a lot of news this month. That doesn't make sense you say? Well, since I'm almost a month late in releasing this issue of Massive there is a lot of stuff that was not covered in #2. It was a strategic delay, see? I knew if I released regularly there would be no up to date news for #4 so I decided to just skip an issue for the good of the ascii scene. Yeah, that's it. [7C Noname merged with Mimic, in probably the biggest news of the month. When asked why Cain responded "All of Noname had already joined Mimic anyway. So I decided when you can't beat them, join them!". Through this merger Mimic added more talent to it's already very talented lineup. A few no shows were Polymorph and Prodigy. Both who have been somewhat inactive for awhile now. [5CNew since last issue, Konami has left Karma for Mimic. The move bolsters Mimic's newschool and makes Karma more dependent on the talents of Mankind and Haji. [5CBugsy re-surfaced for awhile to release the latest installment of Extended Play (his ascii "label") entitled Prolific. Karma and Mimic have opened a large feud. For the most part it seems Mimic has the support of the ascii scene behind it. Mimic leaders Black Jack and Serial Toon accuse Mankind, leader of Karma of harassing their members and breaking "recruiting rules". As a result all Karma seniors and several Karma members have been permabanned from #ascii. More on this later in an article by Mankind. Remorse still has yet to release. In a great part due to the disappearance of group leader, Necromancer. Who has literally not been active at all in any capacity scene-wise for two months. No email, no coming onto irc, nothing. As a result Discofunk and Whodini have tentatively taken over. [5CMydknight, an artist who has made a name for himself in the past few monthshas left Mimic. His departure is the center of the Karma/Mimic feud. Mimic members claim that somehow Mydknight was harassed to join Karma. When asked about the situation Mydknight was fairly nonchalant about it all. In what soundslike a soap opera, it is rumored that he has tried re-joining Mimic. Discyple is back in the scene. Black Jack was spotted running around naked in the street saying "Discyple's in Mimic!". He was subsequently dragged away byCanadian bounty hunters and drenched in maple syrup. Meatpod has taken a more active part in the ascii scene. After a fling withHazmat (Cia's ascii department) he has joined Mimic. That's the news. Until next time, this is Irv Fleming, keeping it real in the '91. -------------------------------------------------------------------------------- _ ___ ._(_)___/\ _____ .______ ____._____\ |__ | \/ / | / |\ | // |________\ / | |______|____|/____|___| \/____| the midnight judge i'm out, nah, it's no comming back crap. ****Don't read this, it's boring as hell, I really wrote it for myself**** I have just decided I had no more reasons to stay in the scene. It used to be fun, for fame, for competition, for wars, for fights. But mostly for friends.. As i am talking, I don't give a shit about fame, since I won't be getting any in the futur. The scene kind of stopped caring about competition. Groups release whenever they feel like it. I used to look at 4-5+ packs in the first 5 days of each months.. and rate 'em, to figure out who were the best groups, etc. And when "wicked" released the 10th of a month, the pack was fuckin' late. Now, i can't even get 1 pack in the first 10 days of a month, i'm loosing tracks of the releases, and I don't give a fuck if noname had a better pack than remorse this month. Cause now it's more like, noname had a pack this month, and remorse didn't. The scene, by loosing its competition, also lost its fights. Everyone'd say: "geez, fighting is lame", but goddamn, peace is fuckin' BORING! We're not hitting each other with swords and shooting ourselves with guns. DEG65 tried to bring the fighting back a little bit, as me and martz were flaming volatile, drax, and some punks like that. But we lost interrest..it was kind of childish since we didn't have any good reasons to pick on 'em. What kept me goin' on, was the friends I had. Thru my 2+ years in the scene I made many friends. Maybe just IRC friends, but they still were good friends. I lost many of 'em, cause they left the scene, and many other reasons. But now, I don't feel I have any friends left in the scene. Actually, i do have martz. But I kind of never see him on, cause of time difference. And beside martz, I lost all the other friends I had for stupid reasons.. I'm thinking of kresile, holystone, tripulogic, and many others.. So, from now on, I don't consider I still have something to do in the scene.. I hope it lasts for a long time, and it probably will. But will it be as powerfull as it used to be, with new artists every months, with lame groups to accept them, and with artists to help 'em out. That I doubt alot. This is also why it'll not live for ever. Necromancer once said it couldn't die, because as long as the computers will be there, someone will be there to draw something on it with ascii codes. Well, when you'll be that last guy drawing lines on your computer, necromancer, i hope you'll enjoy it cause you'll probably be the only one to see it... -------------------------------------------------------------------------------- [15CINTERVIEW WITH THE MYSTERIOUS INVISIBLE WOMAN! [8CI didn't conduct an interview with anyone this month. For two reasons, really. The first one being I didn't have time and the second one being that I received some negative feedback regarding interviews in general. Some people told me that they took up too much space and weren't interesting. I'll leave it up to you, the precious reader. Just contact me through email or irc and tell mewhat you would rather have and based on that there will or will not be interviews in Massive #4. --------------------------------------------------------------------------------Title - Irc and Productivity Author - Pariah [8CSure, the ascii scene is doing pretty well now, but don't attribute it to people talking in #ascii. I've only been around three years and I remember when I first joined ACiD!Ascii and #ascii was a channel with three people in it when I was there. Yet at the time the ascii scene was blossoming with such groups as Endow, Noname, Trank, and s0ap. A lot of people (including myself) view that period as the height of the ascii scene. How did Cain, Prizm/Msd, and Whodini put out so many packs without #ascii, you ask? Simple, in some cases they used group channels (ie: #s0ap) but for the most part they talked about stuff in #ansi. [8CThe successful launch of #ascii has really seperated what used to be twoscenes that were nicely intertwined. If you look back and think about it the reason no ascii group has surpassed s0ap as far as popularity is in part due to the fact that for nearly a year and a half now ascii packs haven't been offered anywhere but in #ascii. I remember going to #ansi and being able to get every pack I wanted from people offering them or from pHILEz. In essence by only offering ascii packs in #ascii we have been cutting the audience that used to view ascii packs in half. No longer do ansi artists who like ascii but don't draw it (which is how my position in relation to ansi) view ascii packs. If you were around when Noname and s0ap were around you know that EVERYONE knew about the rivalry going on between them (the same applies to Trank/s0ap). Why? Becauseall conversation took place in one channel and the computer art scene as a wholewas much more unified. [8CAm I saying down with #ascii? That's for you to decide. On one side I like the independent channel idea, but for that ascii groups and more importantly ascii artists will be releasing knowing that in a few years only the people who were in #ascii will remember them. Ascii groups will never be immortalized like Endow, Trank, and s0ap were unless we at least start offering ascii packs in #ansi/#ans again. People only know about Remorse because they knew about ACiD!Ascii and really knew about Trank. Besides us in #ascii nobody knows about Karma, Mimic, or even Odelay (I was talking about Odelay once in #ansi and people were like "haha.. never heard of them"). I don't know about youbut as an artist I'd like to be remembered when I leave, and if we continue to release packs in secret from those in the ansi scene that don't go to #ascii (which is basically everyone in the ansi scene) none of us are going to be remembered. I propose that we start offering ascii packs in #ansi and #ans as a first step and work from there. If you're a group leader or just interested in helping out (with bots or something) contact me on irc or at pariah@alienz.org. --------------------------------------------------------------------------------Title - Karma and Mimic Author - Mankind ok. i'm not gonna waste too many words on the whole mimic-VS-karma-drivel, for the simple reason that it's the ascii scene's biggest joke, the height of foolishness, on mimic's part. mydknight joined karma, and it didn't go down very will with the mimic seniors, to such an extent they had to come up with a fictitious rule we had violated, so to speak. how gay is that ? hasn't anyone ever told you the rules? you don't hire people from a group you are compeating with. nope. has anyone told you it's a load of fucking rubbish, konami ? get real. there was bj, who reproached me with the fact i was a backstabber, cause i had told him what i truely thought about mimic. ironic, no ? there was serial toon, who had funnily released an ascii in which he expres- sed his respect for the group, and suddenly lost it. it reminds me of kinder- garten, when drawings were compared, and when whether a kid would like yours or not, depended on what you thought about his. the comparison says enough. last but not least, there's cain, who merged noname in the group that devas- tated it; and I think it has gone to his head, cause he's talking nonsense again. Whenever someone said like "I'm in noname", I would answer with "Isn't noname dead?" I don't think it's possible for cain to run a long term group. The original noname was very unorganized. Same with kwest and now this new noname. It's not about loyalty anymore, it's about a dead art group which cain is trying to keep alive :) "NONAME-FUCKING-PRIDE".. bullshit. I was in the original noname. It blew :) __ But we know why Noname merged. furthermore, some of us got permed from #ascii, for a reason i still can't grasp, seeing as we've only violated an invented 'rule'. i'm not asking to nullify that ban, since it's a blatant sign of fear. i merely wanted a rectification. -------------------------------------------------------------------------------- [15C 'smart swedes' with attitude. [15C .____ [15C ___| /_______ _______ ___ /\______ [15C _\ |__/_\ _ /_\____ /_\ \/ _ /_ [15C /____| _ ____/ ___ / _ \ [15C sub|____\--|____\ \____\ \/----|_____\ [15C karma number 4. [1m [20C 242-*.*.ASC - (Good) The mix of abstract illegible logos and legible logos stilldoesn't work out. The Massive ascii and the Nine ascii are extremely smooth but the other "logos" look more like abstract pics. 5F-MIMIC.ASC - (Good) It's pretty hard to pull off an elongated vertical logo and Speed Freak nearly does it here. The shaping on all the letters is pretty smooth but the coloring takes away from it. ESS!*.*.ASC - (Good) Just logos from Essence this month. The idea behind both logos is unique enough, but in part due to the somewhat random coloring it just doesn't work. M7M-CRKL.ANS - (Mediocre) The shaping on this logo is just too abstract. MK-*.*.ASC - (Excellent) Another stellar release from Mankind. The logos are incredibly smooth, especially MK-ACID and the two pics are simply perfect. US-CLD.ASC - (Good) Metal Militia's and Speed Freak's styles mix together well. This would have received an Excellent rating if the coloring was refined a bit. US-KARMA.ASC - (Excellent) This is a great joint. The pic is drawn by Mankind, so you know it's good. The logo is drawn by Metal Militia, and shaping wise it'shis best of the pack. The real boost here is the coloring and the outlining on the logo done by Mankind. He enchanced what was just a logo to a graffiti-esque type joint. OVERALL - A pretty good release from Karma. I'd be lying if I said that Haji's presence wasn't lacking, though. Mankind was really the one who saved this pack with his great asciis showing his dedication to the group. HIGHLIGHT OF THE PACK - Mankind. Not just his pics, but his logos too. Mankind could open a school teaching how to draw newschool with the stuff he released this month. -------------------------------------------------------------------------------- [21C;mimic pack #02 %%%% [21C ; ; [21C` l ,d l ,d [21C l, ,$ $$$ $b, ,d$$ [21C ;$b, ,$$ `"` ;$$$b,,d$$$$ [21C $$$b,,d$$$ ;; $$$ l$`7$$7` $$l [21C; l$$$$$$$$$ "" $$$,d$$ l7 $$; [21Cl ;$$$`7$ 7$b -<$$$$$$l ; $$ [21C$l $$$ 7 7$b $$$`"7$ $$ [21C"" $$$; \,l 7$b,$$$ b 7 `"7$$ [21C,`"7$$l $$$ ;$$$b,` "/ ` \$ [21C$$b `7$ $$$l l$$$$$>=- l [21C$$$$b 7 $$$$; $$7"` ; [21C$$$$$b, $$$$$ 7` "` MIMIC4LIFE [21C$$$$$$$s$$$$$b, [21C ``"*$$$7"` ` / [21C `7 ` [21C ` yo bro, don't break her! AN-THPOD.ASC - (Mediocre) Anarchist doesn't have a bad style but he doesn't varyit at all in this whole colly and it gets a little annoying. BJ-*.*.ASC - (Excellent) A great pic artist draws great pics. The Diablo pic looks exactly like the original piece and the other pic (of Freud?) has that unique photo style to it. DS-MIM01.ASC - (Excellent) This is one of the best asciis I've seen from Deadsoul. The pic, as usual, is excellent and the fonts are top caliber as well GDR-MIM.ASC - (Excellent) Gravedancer has started employing some new techniques in his pics since he started getting involved in the ansi scene. The semicolon shading on the hair is a really nice effect and in general his shading has become some of the best I've ever seen. The Mimic logo has a Eerie flair to it and it works very nicely as well. GNK-HARD.ASC - (Excellent) This is a smooth inverse logo. KO-CRAB.ASC - (Good) This one looks a little rushed compared to Konami's usual submissions. MID-*.*.ASC - Mydknight has really developed a nice comic book pic style over the past few months. With quality production like he shows in this release he's shaping up to become a great ascii artist. MK-MIMIC.ASC - (Good) It's a bold effort but it just doesn't work out. Unlike the ACiD ascii (in the Karma pack) that uses the same technique the ansi chars are too limiting with this logo. PR-MIMIC.ASC - (Excellent) It's nice to see Prodigy drawing again, even if it isn't full time. Simply put this is a perfect abstract logo. SCK-MMC1.ASC - (Good) The pic looks like a toony Savage Dragon and whether that was on purpose or not it doesn't look that good as an ascii. The logo could haveused some touching up. TK-MIMIC.ASC - (Good) It looks like this was a full logo that got cut up in certain places, but that effect is on purpose. It's still smooth, but perhaps a little too abstract. OVERALL - This was an excellent release from the Mimic crew. People who said it wouldn't last more than one pack have already been proven wrong. This release i actually better than the first and that's a great sign for the success of the group. HIGHLIGHT OF THE PACK - The highlight of this pack is an artist who's fairly newto the all-ascii scene, Mydknight. He made a big impact in this pack with seven high quality pics. -------------------------------------------------------------------------------- [18C .____ .___. ._____ [18C _____ | / __| _ |__ _____ | _/ [18C \\_ \| \_/ |/ \_\ \| / - [18C | /___\____/|___ ___|/___\ \ | [18C | \___/zzFSI \___/ | [18C : : noname brand ascii release #14 : [18C*--|----------------------------------|--* [18C : | n o n a m e a s c i i | : [18C : |- p a c k 1 4 -| : [18C*----------------------------------------* [18C : were not dead you bitch, so suck it! : [18C |______________________________________| 7R-*.*.ASC - (Good) Some interesting styles from Tripulogic but the refining on the little things is still lacking. It takes time to develop that. DSP-MIX.ASC - (Excellent) This is surprisingly good for a mixed ascii. All floating heads, yes, but it still works. KA-*.*.ASC - (Good) Incorporating the graffiti style to ascii is innovative enough but some months it just doesn't work as well as other months. Some of theshaping on the logos and backgrounds is a little off. KR-*.*.ASC - (Excellent) Kresile's really found himself as an ascii artist. All of his logos this month are smooth and he shows off a few different lettering styles in this release. NW-BLUE.ASC - (Excellent) It's great to see Discyple drawing again. This ascii is perfect in all aspects. PK-*.*.ASC - (Mediocre) Psylock's field really isn't logos and it shows. Keep working on it though, this is the first month he really focuses on logos. SMP-*.*.ASC - (Good) Shrimp's style is like an acquired taste, not everyone likes it. The general proportions on the pics seems to be off, but it's obviously drawn like that on purpose. US-CLASS.ASC - (Good) It looks pretty nice but it has some rough edges. The on "class" is a little off and the coloring doesn't help. On the other hand the inversed K and looks really nice. US-EP.ASC - (Excellent) There's an undescribable eliteness to this logo. It has Cain's bubbly graffiti look to it with Nahal's more gothic-like influence (the ends of the letters all end in points, etc..). US-NO.ASC - (Good) This is pretty good. The idea of mixing oldschool and newschool is nice and it works out. Some of the shaping on the "name" part of Noname could use a little refining, but overall the mix works well. OVERALL - This is an Excellent release from the Noname crew. Three months in a row and three packs that have all been improvements over the previous release. It looks that will end now though, with Noname merging into Mimic. HIGHLIGHT OF THE PACK - Yeah, Discyple did release a logo, but Kresile gets Highlight honors. He released a lot of excellent logos in this pack and is definitely becoming a great ascii artist. -------------------------------------------------------------------------------- [8CI noticed there was some confusion about the Picks of the Month from last issue so I want to clear a few things up. The Picks of the Month are NOT ranked. The numbers associated with each pick simply refers to the order in which I viewed each ascii. I'm not for ranking the Picks of the Month because to me an excellent ascii is an excellent ascii. Ranking the Picks of the Month would only undermine the accomplishments of the artists. [8CThe artists who sent me $20 each in order to gain Pick of the Month honors are (in viewing order): Mankind, Mankind/Metal Militia, Mydknight, Kresile, Discyple, and Black Jack. [8CCongratulations! -------------------------------------------------------------------------------- [15C MASSIVE #4: THE OUTRO [8CWell, as I previously stated this issue is somewhat outdated. Hopefully with more contributions from people I'll have enough articles to release the next issue on time. Remember, I'm really depending on you, the reader to write for Massive. Everyone likes emags, but few take action to keep them going. If there's something you feel strong about in the ascii scene don't hesitate writing about and sending the article to me via email at pariah@alienz.org or to me on irc (if you can catch me when I'm on). [8CThanks to all the people who helped out with this issue. Especially Mankind, who, by sending me an article without me asking for it is the main reason that this issue got released in the first place. Look for Massive #4 to hit shelves October 25th! [53C- Pariah(pariah@alienz.org) --------------------------------------------------------------------------------